//dynamicaly loading from outer space package rules import ( "fmt" "fw/cp/node" "fw/rt2/context" "fw/rt2/decision" "fw/rt2/frame" "fw/rt2/nodeframe" "fw/rt2/scope" "reflect" ) func prologue(n node.Node) frame.Sequence { //fmt.Println(reflect.TypeOf(n)) switch n.(type) { case node.EnterNode: return enterSeq case node.AssignNode: return assignSeq case node.OperationNode: switch n.(type) { case node.DyadicNode: return dopSeq case node.MonadicNode: return mopSeq default: panic("no such op") } case node.CallNode: return callSeq case node.ReturnNode: return returnSeq case node.ConditionalNode: return ifSeq case node.IfNode: return ifExpr case node.WhileNode: return whileSeq default: panic(fmt.Sprintln("unknown node", reflect.TypeOf(n))) } } func epilogue(n node.Node) frame.Sequence { var fu nodeframe.FrameUtils switch n.(type) { case node.AssignNode, node.CallNode, node.ConditionalNode, node.WhileNode: return func(f frame.Frame) (frame.Sequence, frame.WAIT) { next := n.Link() if next != nil { f.Root().PushFor(fu.New(next), f.Parent()) } return frame.End() } case node.EnterNode: return func(f frame.Frame) (seq frame.Sequence, ret frame.WAIT) { sm := scope.This(f.Domain().Discover(context.SCOPE)) sm.Dispose(n) return frame.End() } case node.OperationNode, node.ReturnNode, node.IfNode: return nil default: fmt.Println(reflect.TypeOf(n)) panic("unhandled epilogue") } } func init() { decision.PrologueFor = prologue decision.EpilogueFor = epilogue }