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- <rtl code>
- var Blur = function (){
- var W = 640;
- var W1 = 640 - 3 | 0;
- var H = 480;
- var H1 = 480 - 3 | 0;
- var N = 13;
- var Frames = 1;
- var a = RTL$.makeCharArray(1920, 480);var b = RTL$.makeCharArray(1920, 480);
- var time = 0;
- function Blur2DArray(){
- var f = 0;var n = 0;
- var x = 0;var y = 0;
- var color = 0;
- for (f = 1; f <= Frames; ++f){
- for (n = 1; n <= N; ++n){
- for (y = 1; y <= H - 2 | 0; ++y){
- for (x = 1; x <= W - 2 | 0; ++x){
- for (color = 0; color <= 2; ++color){
- b[(x * 3 | 0) + color | 0][y] = (((a[(x * 3 | 0) + color | 0].charCodeAt(y + 1 | 0) + a[(x * 3 | 0) + color | 0].charCodeAt(y - 1 | 0) | 0) + a[(x - 1 | 0) * 3 | 0].charCodeAt(y) | 0) + a[(x + 1 | 0) * 3 | 0].charCodeAt(y) | 0) / 4 | 0;
- }
- }
- }
- for (y = 1; y <= H - 2 | 0; ++y){
- for (x = 1; x <= W - 2 | 0; ++x){
- for (color = 0; color <= 2; ++color){
- a[(x * 3 | 0) + color | 0][y] = (((b[(x * 3 | 0) + color | 0].charCodeAt(y + 1 | 0) + b[(x * 3 | 0) + color | 0].charCodeAt(y - 1 | 0) | 0) + b[(x - 1 | 0) * 3 | 0].charCodeAt(y) | 0) + b[(x + 1 | 0) * 3 | 0].charCodeAt(y) | 0) / 4 | 0;
- }
- }
- }
- }
- }
- }
- Blur2DArray();
- return {
- Blur2DArray: Blur2DArray
- }
- }();
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