var Blur = function (){ var W = 640; var W1 = 640 - 3 | 0; var H = 480; var H1 = 480 - 3 | 0; var N = 13; var Frames = 1; var a = RTL$.makeCharArray(1920, 480);var b = RTL$.makeCharArray(1920, 480); var time = 0; function Blur2DArray(){ var f = 0;var n = 0; var x = 0;var y = 0; var color = 0; for (f = 1; f <= Frames; ++f){ for (n = 1; n <= N; ++n){ for (y = 1; y <= H - 2 | 0; ++y){ for (x = 1; x <= W - 2 | 0; ++x){ for (color = 0; color <= 2; ++color){ b[(x * 3 | 0) + color | 0][y] = (((a[(x * 3 | 0) + color | 0].charCodeAt(y + 1 | 0) + a[(x * 3 | 0) + color | 0].charCodeAt(y - 1 | 0) | 0) + a[(x - 1 | 0) * 3 | 0].charCodeAt(y) | 0) + a[(x + 1 | 0) * 3 | 0].charCodeAt(y) | 0) / 4 | 0; } } } for (y = 1; y <= H - 2 | 0; ++y){ for (x = 1; x <= W - 2 | 0; ++x){ for (color = 0; color <= 2; ++color){ a[(x * 3 | 0) + color | 0][y] = (((b[(x * 3 | 0) + color | 0].charCodeAt(y + 1 | 0) + b[(x * 3 | 0) + color | 0].charCodeAt(y - 1 | 0) | 0) + b[(x - 1 | 0) * 3 | 0].charCodeAt(y) | 0) + b[(x + 1 | 0) * 3 | 0].charCodeAt(y) | 0) / 4 | 0; } } } } } } Blur2DArray(); return { Blur2DArray: Blur2DArray } }();