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- MODULE Life2;
- IMPORT G := Graph, Random;
- CONST maxW = 180; maxH = 100;
- cellSize = 5;
- initial = 0.2;
- TYPE
- Field = ARRAY maxH, maxW OF INTEGER;
- VAR
- SW, SH: INTEGER; (* Screen size in pixels *)
- W, H: INTEGER; (* Actual width and height of field in cells *)
- m, m2: Field; (* m2 is a temporary copy of m *)
- x0, y0: INTEGER; (* Field offset on screen in pixels *)
- colors: ARRAY 9 OF G.Color; (* Color constants: black, red etc. *)
- saved: ARRAY 3 OF INTEGER; (* Saved neighbour colors *)
- nofcolors: INTEGER; (* Number of saved neighbour colors *)
- PROCEDURE Save(y, x: INTEGER);
- BEGIN
- IF nofcolors < LEN(saved) THEN
- saved[nofcolors] := m2[y, x];
- INC(nofcolors)
- END
- END Save;
- PROCEDURE GetColor(): INTEGER;
- VAR c: INTEGER;
- BEGIN
- IF saved[0] = saved[1] THEN c := saved[0]
- ELSIF saved[0] = saved[2] THEN c := saved[0]
- ELSIF saved[1] = saved[2] THEN c := saved[1]
- ELSE c := saved[Random.Int(3)]
- END;
- RETURN c
- END GetColor;
- PROCEDURE Neighbours(x, y: INTEGER): INTEGER;
- VAR n: INTEGER;
- BEGIN
- n := 0;
- nofcolors := 0;
- IF y # 0 THEN
- IF m2[y - 1, x] # 0 THEN INC(n); Save(y - 1, x) END;
- IF (x # 0) & (m2[y - 1, x - 1] # 0) THEN INC(n); Save(y - 1, x - 1) END;
- IF (x # W - 1) & (m2[y - 1, x + 1] # 0) THEN INC(n); Save(y - 1, x + 1) END
- END;
- IF (x # 0) & (m2[y, x - 1] # 0) THEN INC(n); Save(y, x - 1) END;
- IF (x # W - 1) & (m2[y, x + 1] # 0) THEN INC(n); Save(y, x + 1) END;
- IF y # H - 1 THEN
- IF m2[y + 1, x] # 0 THEN INC(n); Save(y + 1, x) END;
- IF (x # 0) & (m2[y + 1, x - 1] # 0) THEN INC(n); Save(y + 1, x - 1) END;
- IF (x # W - 1) & (m2[y + 1, x + 1] # 0) THEN INC(n); Save(y + 1, x + 1) END
- END;
- RETURN n
- END Neighbours;
- PROCEDURE Live;
- VAR x, y, n, c: INTEGER;
- BEGIN
- m2 := m;
- FOR y := 0 TO H - 1 DO
- FOR x := 0 TO W - 1 DO
- n := Neighbours(x, y);
- IF n = 3 THEN
- m[y, x] := GetColor()
- ELSIF n # 2 THEN
- m[y, x] := 0
- END
- END
- END
- END Live;
- PROCEDURE DrawCell(x, y: INTEGER);
- VAR xx, yy: INTEGER; c: G.Color;
- BEGIN
- xx := x0 + x * cellSize;
- yy := y0 + y * cellSize;
- c := colors[m[y, x]];
- G.FillRect(xx, yy, xx + cellSize - 1, yy + cellSize - 1, c)
- END DrawCell;
- PROCEDURE Draw;
- VAR x, y: INTEGER;
- BEGIN
- FOR y := 0 TO H - 1 DO
- FOR x := 0 TO W - 1 DO
- DrawCell(x, y)
- END
- END;
- G.Flip;
- G.Delay(20)
- END Draw;
- PROCEDURE Run;
- BEGIN
- REPEAT
- Draw;
- Live
- UNTIL G.KeyPressed()
- END Run;
- PROCEDURE Init;
- VAR x, y: INTEGER;
- BEGIN
- G.Settings(640, 400, {});
- G.Init();
- G.GetScreenSize(SW, SH);
- W := SW DIV cellSize;
- H := SH DIV cellSize;
- IF W >= maxW THEN W := maxW - 1 END;
- IF H >= maxH THEN H := maxH - 1 END;
- G.MakeCol(colors[0], 10, 10, 10);
- G.MakeCol(colors[1], 240, 0, 0);
- G.MakeCol(colors[2], 230, 230, 230);
- G.MakeCol(colors[3], 0, 100, 255);
- G.MakeCol(colors[4], 0, 230, 0);
- G.MakeCol(colors[5], 255, 255, 0);
- G.MakeCol(colors[6], 230, 0, 230);
- G.MakeCol(colors[7], 150, 80, 0);
- G.MakeCol(colors[8], 255, 150, 0);
- FOR y := 0 TO H - 1 DO
- FOR x := 0 TO W - 1 DO
- IF Random.Uniform() < initial THEN
- m[y, x] := Random.Int(8) + 1
- ELSE
- m[y, x] := 0
- END
- END
- END;
- x0 := (SW - cellSize * W) DIV 2;
- y0 := (SH - cellSize * H) DIV 2
- END Init;
- BEGIN
- Init;
- Run;
- G.Close
- END Life2.
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