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Fire.Mod 4.2 KB

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  1. MODULE Fire;
  2. IMPORT Out, Random, G := Graph, M := Math, Int;
  3. CONST signHeat = 63;
  4. introLen = 3000;
  5. signWaitDelay = 90;
  6. signChance = 2;
  7. fireRand = 3;
  8. K = 1; (* Pixel buffer resolution multiplier *)
  9. VAR clr: ARRAY 64 OF G.Color;
  10. w, h: INTEGER;
  11. heat: INTEGER;
  12. m: ARRAY 300 * K, 640 * K OF BYTE;
  13. intro, wait: INTEGER;
  14. PROCEDURE PutPixel(x, y, c: INTEGER);
  15. BEGIN
  16. IF m[y, x] # c THEN
  17. m[y, x] := c;
  18. G.PutPixel(x, y, clr[c])
  19. END
  20. END PutPixel;
  21. PROCEDURE PutPixelMaybe(x, y, c: INTEGER);
  22. BEGIN
  23. IF (0 <= x) & (x < w) & (0 <= y) & (y < h) THEN
  24. PutPixel(x, y, c)
  25. END
  26. END PutPixelMaybe;
  27. PROCEDURE SwapPoints(VAR x1, y1, x2, y2: INTEGER);
  28. VAR t: INTEGER;
  29. BEGIN
  30. t := x1; x1 := x2; x2 := t;
  31. t := y1; y1 := y2; y2 := t
  32. END SwapPoints;
  33. PROCEDURE Line(x1, y1, x2, y2, c: INTEGER);
  34. VAR dx, dy, x, y, half, t: INTEGER;
  35. BEGIN
  36. dx := ABS(x1 - x2); dy := ABS(y1 - y2);
  37. IF dx = 0 THEN
  38. IF y1 > y2 THEN t := y1; y1 := y2; y2 := t END;
  39. FOR y := y1 TO y2 DO PutPixelMaybe(x1, y, c) END
  40. ELSIF dy = 0 THEN
  41. IF x1 > x2 THEN t := x1; x1 := x2; x2 := t END;
  42. FOR x := x1 TO x2 DO PutPixelMaybe(x, y1, c) END
  43. ELSIF dx > dy THEN
  44. IF x1 > x2 THEN SwapPoints(x1, y1, x2, y2) END;
  45. half := dx DIV 2;
  46. FOR x := x1 TO x2 DO
  47. PutPixelMaybe(x, y1 + ((y2 - y1) * x + half) DIV dx, c)
  48. END
  49. ELSE
  50. IF y1 > y2 THEN SwapPoints(x1, y1, x2, y2) END;
  51. half := dy DIV 2;
  52. FOR y := y1 TO y2 DO
  53. PutPixelMaybe(x1 + ((x2 - x1) * y + half) DIV dy, y, c)
  54. END
  55. END
  56. END Line;
  57. PROCEDURE ThickLine(x1, y1, x2, y2, c: INTEGER);
  58. CONST T = 3;
  59. VAR x, y: INTEGER;
  60. BEGIN
  61. FOR y := 0 TO T DO
  62. FOR x := 0 TO T DO
  63. Line(x1 + x, y1 + y, x2 + x, y2 + y, c)
  64. END
  65. END
  66. END ThickLine;
  67. PROCEDURE C(x, y, W: INTEGER);
  68. BEGIN
  69. ThickLine(x, y, x + W, y, signHeat);
  70. ThickLine(x, y + W, x + W, y + W, signHeat);
  71. ThickLine(x, y, x, y + W, signHeat)
  72. END C;
  73. PROCEDURE P(x, y, W: INTEGER);
  74. VAR W2: INTEGER;
  75. BEGIN
  76. W2 := W DIV 2;
  77. ThickLine(x, y, x + W, y, signHeat);
  78. ThickLine(x, y, x, y + W, signHeat);
  79. ThickLine(x, y + W2, x + W, y + W2, signHeat);
  80. ThickLine(x + W, y, x + W, y + W2, signHeat)
  81. END P;
  82. PROCEDURE Sign;
  83. VAR x, y, i, W, pad: INTEGER;
  84. BEGIN
  85. pad := w DIV 20;
  86. W := (w - 5 * pad) DIV 6;
  87. y := (h - W) DIV 2 - Random.Int(pad * 2);
  88. x := (w - W * 4 - 3 * pad) DIV 2 + Random.Int(pad * 4 + 1) - pad * 2;
  89. FOR i := 0 TO 2 DO C(x, y, W); INC(x, W + pad) END;
  90. P(x, y, W);
  91. wait := signWaitDelay
  92. END Sign;
  93. PROCEDURE GoFire;
  94. VAR x, y, c: INTEGER;
  95. BEGIN
  96. FOR y := 0 TO h - 2 DO
  97. FOR x := 1 TO w - 2 DO
  98. c := (m[y + 1, x] * 2 + m[y, x - 1] + m[y, x + 1]) DIV 4;
  99. IF c # 0 THEN INC(c, Random.Int(2 * fireRand + 1) - fireRand) END;
  100. IF c < 0 THEN c := 0 ELSIF c > 63 THEN c := 63 END;
  101. PutPixel(x, y, c)
  102. END
  103. END
  104. END GoFire;
  105. PROCEDURE Run;
  106. VAR done: BOOLEAN;
  107. ch: CHAR;
  108. x, y: INTEGER;
  109. Z: ARRAY 20 OF CHAR;
  110. BEGIN
  111. done := FALSE;
  112. FOR x := 0 TO w - 1 DO
  113. FOR y := 0 TO h - 1 DO
  114. m[y, x] := 0
  115. END
  116. END;
  117. REPEAT
  118. IF intro # 0 THEN
  119. DEC(intro);
  120. Line(2, h - 1, w - 3, h - 1,
  121. FLOOR((1.0 - M.sin(FLT(intro) * (M.pi / 2.0) / FLT(introLen))) * 63.0))
  122. ELSE
  123. Line(2, h - 1, w - 3, h - 1, heat)
  124. END;
  125. IF wait = 0 THEN
  126. IF Random.Int(100) < signChance THEN Sign END
  127. ELSE DEC(wait)
  128. END;
  129. GoFire;
  130. G.Flip;
  131. IF G.KeyPressed() THEN
  132. ch := G.ReadKey();
  133. IF ch = CHR(27) THEN done := TRUE
  134. ELSIF ch = '=' (*'+'*) THEN
  135. IF heat < 63 THEN INC(heat) END
  136. ELSIF ch = '-' THEN
  137. IF heat > 0 THEN DEC(heat) END
  138. ELSIF ('0' <= ch) & (ch <= '9') THEN
  139. heat := (ORD(ch) - ORD('0')) * 7
  140. ELSIF (ch = ' ') THEN
  141. intro := 0;
  142. wait := 0
  143. END
  144. END
  145. UNTIL done
  146. END Run;
  147. PROCEDURE Do;
  148. VAR i: INTEGER;
  149. BEGIN
  150. G.Settings(320, 200, {G.smooth});
  151. G.Init();
  152. G.ShowMouse(FALSE);
  153. G.GetTargetSize(w, h);
  154. IF h > LEN(m) THEN h := LEN(m) END;
  155. IF w > LEN(m[0]) THEN w := LEN(m[0]) END;
  156. (* Initialize palette *)
  157. FOR i := 0 TO 15 DO
  158. G.MakeCol(clr[i], i * 8, 0, 0);
  159. G.MakeCol(clr[i + 16], (i + 16) * 8, 0, 0);
  160. G.MakeCol(clr[i + 32], 240, i * 16, 0);
  161. G.MakeCol(clr[i + 48], 240, 240, i * 16)
  162. END;
  163. heat := 63;
  164. intro := introLen;
  165. wait := intro;
  166. Run;
  167. G.Close
  168. END Do;
  169. BEGIN
  170. Do
  171. END Fire.