Life2.Mod 3.2 KB

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  1. MODULE Life2;
  2. IMPORT G := Graph;
  3. CONST maxW = 60*8; maxH = 33*8;
  4. cellSize = 2;
  5. initial = 0.2;
  6. TYPE
  7. Field = ARRAY maxH, maxW OF INTEGER;
  8. VAR
  9. S: G.Bitmap;
  10. W, H: INTEGER; (* Real width and height of field in cells *)
  11. m, m2: Field; (* m2 is a temporary copy of m *)
  12. x0, y0: INTEGER; (* Field offset on screen in pixels *)
  13. colors: ARRAY 9 OF INTEGER; (* Color constants: black, red etc. *)
  14. saved: ARRAY 3 OF INTEGER; (* Saved neighbour colors *)
  15. nofcolors: INTEGER; (* Number of saved neighbour colors *)
  16. PROCEDURE Save(y, x: INTEGER);
  17. BEGIN
  18. IF nofcolors < LEN(saved) THEN
  19. saved[nofcolors] := m2[y, x];
  20. INC(nofcolors)
  21. END
  22. END Save;
  23. PROCEDURE GetColor(): INTEGER;
  24. VAR c: INTEGER;
  25. BEGIN
  26. IF saved[0] = saved[1] THEN c := saved[0]
  27. ELSIF saved[0] = saved[2] THEN c := saved[0]
  28. ELSIF saved[1] = saved[2] THEN c := saved[1]
  29. ELSE c := saved[G.Random(3)]
  30. END;
  31. RETURN c
  32. END GetColor;
  33. PROCEDURE Neighbours(x, y: INTEGER): INTEGER;
  34. VAR n: INTEGER;
  35. BEGIN
  36. n := 0;
  37. nofcolors := 0;
  38. IF y # 0 THEN
  39. IF m2[y - 1, x] # 0 THEN INC(n); Save(y - 1, x) END;
  40. IF (x # 0) & (m2[y - 1, x - 1] # 0) THEN INC(n); Save(y - 1, x - 1) END;
  41. IF (x # W - 1) & (m2[y - 1, x + 1] # 0) THEN INC(n); Save(y - 1, x + 1) END
  42. END;
  43. IF (x # 0) & (m2[y, x - 1] # 0) THEN INC(n); Save(y, x - 1) END;
  44. IF (x # W - 1) & (m2[y, x + 1] # 0) THEN INC(n); Save(y, x + 1) END;
  45. IF y # H - 1 THEN
  46. IF m2[y + 1, x] # 0 THEN INC(n); Save(y + 1, x) END;
  47. IF (x # 0) & (m2[y + 1, x - 1] # 0) THEN INC(n); Save(y + 1, x - 1) END;
  48. IF (x # W - 1) & (m2[y + 1, x + 1] # 0) THEN INC(n); Save(y + 1, x + 1) END
  49. END;
  50. RETURN n
  51. END Neighbours;
  52. PROCEDURE Live;
  53. VAR x, y, n, c: INTEGER;
  54. BEGIN
  55. m2 := m;
  56. FOR y := 0 TO H - 1 DO
  57. FOR x := 0 TO W - 1 DO
  58. n := Neighbours(x, y);
  59. IF n = 3 THEN
  60. m[y, x] := GetColor()
  61. ELSIF n # 2 THEN
  62. m[y, x] := 0
  63. END
  64. END
  65. END
  66. END Live;
  67. PROCEDURE DrawCell(x, y: INTEGER);
  68. VAR xx, yy, c: INTEGER;
  69. BEGIN
  70. xx := x0 + x * cellSize;
  71. yy := y0 + y * cellSize;
  72. c := colors[m[y, x]];
  73. G.RectFill(S, xx, yy, xx + cellSize - 1, yy + cellSize - 1, c)
  74. END DrawCell;
  75. PROCEDURE Draw;
  76. VAR x, y: INTEGER;
  77. BEGIN
  78. FOR y := 0 TO H - 1 DO
  79. FOR x := 0 TO W - 1 DO
  80. DrawCell(x, y)
  81. END
  82. END;
  83. G.Flip
  84. END Draw;
  85. PROCEDURE Run;
  86. BEGIN
  87. REPEAT
  88. Draw;
  89. Live
  90. UNTIL G.KeyPressed()
  91. END Run;
  92. PROCEDURE Init;
  93. VAR x, y: INTEGER;
  94. BEGIN
  95. G.Settings(640, 400, {G.sharpPixels, G.spread, G.fullscreen});
  96. S := G.Init();
  97. W := S.w DIV cellSize;
  98. H := S.h DIV cellSize;
  99. IF W >= maxW THEN W := maxW - 1 END;
  100. IF H >= maxH THEN H := maxH - 1 END;
  101. colors[0] := G.MakeCol(10, 10, 10);
  102. colors[1] := G.MakeCol(240, 0, 0);
  103. colors[2] := G.MakeCol(230, 230, 230);
  104. colors[3] := G.MakeCol(0, 100, 255);
  105. colors[4] := G.MakeCol(0, 230, 0);
  106. colors[5] := G.MakeCol(255, 255, 0);
  107. colors[6] := G.MakeCol(230, 0, 230);
  108. colors[7] := G.MakeCol(150, 80, 0);
  109. colors[8] := G.MakeCol(255, 150, 0);
  110. FOR y := 0 TO H - 1 DO
  111. FOR x := 0 TO W - 1 DO
  112. IF G.Uniform() < initial THEN
  113. m[y, x] := G.Random(8) + 1
  114. ELSE
  115. m[y, x] := 0
  116. END
  117. END
  118. END;
  119. x0 := (S.w - cellSize * W) DIV 2;
  120. y0 := (S.h - cellSize * H) DIV 2
  121. END Init;
  122. BEGIN
  123. Init;
  124. Run;
  125. G.Close
  126. END Life2.