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- MODULE Mandelbrot2;
- IMPORT G := Graph, M := Math;
- CONST iter = 768;
- VAR s: G.Bitmap;
- col: INTEGER;
- m: POINTER TO ARRAY OF ARRAY OF INTEGER;
- angle: REAL;
- PROCEDURE Go(sx, sy: INTEGER; x, y: REAL);
- VAR col, i: INTEGER;
- re, im, re2: REAL;
- BEGIN re := x; im := y; i := 0;
- REPEAT re2 := re * re - im * im;
- im := 2 * re * im; re := re2;
- re := re + x; im := im + y; INC(i)
- UNTIL (i = iter) OR (re * re + im * im > 4);
- m[sy, sx] := i
- END Go;
- PROCEDURE Draw;
- VAR i, x, y: INTEGER;
- shine: REAL;
- BEGIN shine := (1 - M.cos(angle)) * 1;
- FOR y := 0 TO s.h - 1 DO
- FOR x := 0 TO s.w - 1 DO
- i := m[y, x];
- IF i # iter THEN
- i := FLOOR(i * shine);
- IF i > 255 THEN i := 255 END;
- CASE col OF
- 0: i := G.MakeCol(i, 0, 0)
- | 1: i := G.MakeCol(i, i DIV 3, 0)
- | 2: i := G.MakeCol(i, i, 0)
- | 3: i := G.MakeCol(0, i, 0)
- | 4: i := G.MakeCol(0, i DIV 2, i)
- | 5: i := G.MakeCol(0, 0, i)
- ELSE i := G.MakeCol(i * 2 DIV 4, 0, i * 2 DIV 4)
- END;
- G.PutPixel(s, x, y, i)
- END
- END
- END
- END Draw;
- PROCEDURE Do;
- VAR x, y: INTEGER;
- x0, y0, x1, y1: REAL;
- BEGIN G.Settings(0, 0, {G.fullscreen});
- s := G.Init(); G.Flip; NEW(m, s.h, s.w);
- x0 := -0.63; x1 := -0.61; y0 := -0.45; y1 := -0.47;
- FOR y := 0 TO s.h - 1 DO
- FOR x := 0 TO s.w - 1 DO
- Go(x, y, x0 + x / (s.w - 1) * (x1 - x0),
- y0 + y / (s.h - 1) * (y1 - y0))
- END
- END;
- angle := 0; col := 0;
- REPEAT Draw; angle := angle + M.pi / 90;
- IF angle > M.pi * 2 THEN
- angle := angle - M.pi * 2;
- col := (col + 1) MOD 7;
- END;
- G.Flip; G.Delay(10)
- UNTIL G.KeyPressed();
- G.Close
- END Do;
- BEGIN
- Do
- END Mandelbrot2.
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