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@@ -381,6 +381,30 @@ BEGIN
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END
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END TargetScreen;
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+
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+PROCEDURE MakeRGBA*(VAR color: Color; r, g, b, a: INTEGER);
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+BEGIN color.r := r / 255; color.g := g / 255;
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+ color.b := b / 255; color.a := a / 255
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+END MakeRGBA;
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+
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+PROCEDURE MakeCol*(VAR color: Color; r, g, b: INTEGER);
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+BEGIN color.r := r / 255; color.g := g / 255;
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+ color.b := b / 255; color.a := 1.0
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+END MakeCol;
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+
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+PROCEDURE ColorToRGB*(color: Color; VAR r, g, b: INTEGER);
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+BEGIN r := FLOOR(color.r * 255 + 0.1) MOD 256;
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+ g := FLOOR(color.g * 255 + 0.1) MOD 256;
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+ b := FLOOR(color.b * 255 + 0.1) MOD 256
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+END ColorToRGB;
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+
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+PROCEDURE ColorToRGBA*(color: Color; VAR r, g, b, a: INTEGER);
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+BEGIN r := FLOOR(color.r * 255 + 0.1) MOD 256;
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+ g := FLOOR(color.g * 255 + 0.1) MOD 256;
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+ b := FLOOR(color.b * 255 + 0.1) MOD 256;
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+ a := FLOOR(color.a * 255 + 0.1) MOD 256
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+END ColorToRGBA;
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+
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PROCEDURE ClearBitmapToColor*(bmp: Bitmap; c: Color);
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BEGIN
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IF bmp # NIL THEN
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@@ -390,7 +414,9 @@ BEGIN
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END ClearBitmapToColor;
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PROCEDURE ClearBitmap*(bmp: Bitmap);
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-BEGIN ClearBitmapToColor(bmp, black)
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+VAR c: Color;
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+BEGIN MakeRGBA(c, 0, 0, 0, 0);
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+ ClearBitmapToColor(bmp, c)
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END ClearBitmap;
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PROCEDURE ClearToColor*(c: Color);
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@@ -621,29 +647,6 @@ PROCEDURE PutPixel*(x, y: INTEGER; c: Color);
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BEGIN Al.draw_pixel(FLT(x) + 0.5, FLT(y) + 0.5, SYSTEM.VAL(Al.Color, c))
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END PutPixel;
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-PROCEDURE MakeRGBA*(VAR color: Color; r, g, b, a: INTEGER);
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-BEGIN color.r := r / 255; color.g := g / 255;
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- color.b := b / 255; color.a := a / 255
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-END MakeRGBA;
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-
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-PROCEDURE MakeCol*(VAR color: Color; r, g, b: INTEGER);
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-BEGIN color.r := r / 255; color.g := g / 255;
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- color.b := b / 255; color.a := 1.0
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-END MakeCol;
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-
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-PROCEDURE ColorToRGB*(color: Color; VAR r, g, b: INTEGER);
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-BEGIN r := FLOOR(color.r * 255 + 0.1) MOD 256;
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- g := FLOOR(color.g * 255 + 0.1) MOD 256;
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- b := FLOOR(color.b * 255 + 0.1) MOD 256
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-END ColorToRGB;
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-
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-PROCEDURE ColorToRGBA*(color: Color; VAR r, g, b, a: INTEGER);
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-BEGIN r := FLOOR(color.r * 255 + 0.1) MOD 256;
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- g := FLOOR(color.g * 255 + 0.1) MOD 256;
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- b := FLOOR(color.b * 255 + 0.1) MOD 256;
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- a := FLOOR(color.a * 255 + 0.1) MOD 256
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-END ColorToRGBA;
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-
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PROCEDURE ThickLineF*(x1, y1, x2, y2: REAL; color: Color; thickness: REAL);
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BEGIN Al.draw_line(x1, y1, x2, y2, SYSTEM.VAL(Al.Color, color), thickness)
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END ThickLineF;
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