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- MODULE SortDemo; (** AUTHOR "GF"; PURPOSE "animated sort demo" *)
- (* this is an extended A2-port of the SortDemo done by W.Weck in 1993 for Oberon V4 *)
- IMPORT
- Raster, Random, WMRectangles, Strings, WMMessages, WMDialogs,
- WM := WMWindowManager, WMComponents, WMStandardComponents,
- Log := KernelLog, Clock, Kernel, Machine;
- CONST
- N = 120; ElemSize = 5;
- MaxConcurrentSorters = 5; (* assuming we have 6 processor cores *)
- WindowSize = N*ElemSize;
- TYPE
- ElementType = LONGINT;
- Index = INTEGER;
- SortValues = ARRAY N OF ElementType;
- SortArray = OBJECT (WM.BufferWindow)
- VAR
- cw: ControlWindow;
- white, grey, col1, yellow: Raster.Pixel;
-
- mode: Raster.Mode;
- sortname: ARRAY 32 OF CHAR;
- delay: LONGINT;
- ha, hb: Index; (* highlighted elements *)
- concurrent: BOOLEAN; concSorters: LONGINT;
- nofcomps, nofswaps, nofmoves: LONGINT;
- compareWeight, swapWeight: LONGREAL; (* in relation to element move *)
- timer: Kernel.Timer;
- data, backup: SortValues;
- highlighted: ARRAY N OF BOOLEAN;
- PROCEDURE &New( win: ControlWindow );
- BEGIN
- cw := win;
- Init( WindowSize, WindowSize, FALSE );
- manager := WM.GetDefaultManager();
- manager.Add( 40, 250, SELF, {WM.FlagFrame, WM.FlagClose, WM.FlagNoResizing} );
- SetTitle( Strings.NewString( "SortArray" ) );
- Raster.SetRGB( white, 255, 255, 255 );
- Raster.SetRGB( yellow, 255, 255, 0 );
- Raster.SetRGB( grey, 110, 110, 110 );
- Raster.SetRGB( col1, 210, 140, 75 );
-
- Raster.InitMode( mode, Raster.srcCopy );
- concSorters := 0; concurrent := FALSE;
- delay := 16; NEW( timer );
- compareWeight := 3.0; swapWeight := 2.4;
- ShowWeightings;
- OrderData; backup :=data;
- END New;
- PROCEDURE Handle*( VAR x: WMMessages.Message );
- BEGIN
- IF x.msgType = WMMessages.MsgClose THEN cw.Close ELSE Handle^( x ) END
- END Handle;
- PROCEDURE Pause;
- VAR t: Kernel.Timer;
- BEGIN
- IF delay > 0 THEN
- IF ~concurrent THEN timer.Sleep( delay )
- ELSE
- NEW( t ); t.Sleep( delay )
- END
- END
- END Pause;
- PROCEDURE ShowWeightings;
- VAR digits: ARRAY 8 OF CHAR;
- BEGIN
- Log.Ln;
- Log.String( "SortDemo weightings: element move = 1, element swap =");
- Strings.FloatToStr( swapWeight, 3, 1, 0, digits );
- Log.String( digits );
- Log.String( ", compare =" );
- Strings.FloatToStr( compareWeight, 3, 1, 0, digits );
- Log.String( digits ); Log.Ln;
- END ShowWeightings;
- PROCEDURE AdjWeightings;
- VAR digits: ARRAY 8 OF CHAR;
- BEGIN
- Strings.FloatToStr( compareWeight, 3, 1, 0, digits );
- IF WMDialogs.QueryString( "Input compare weight", digits ) = 0 THEN
- Strings.StrToFloat( digits, compareWeight )
- END;
- Strings.FloatToStr( swapWeight, 3, 1, 0, digits );
- IF WMDialogs.QueryString( "Input swap weight", digits ) = 0 THEN
- Strings.StrToFloat( digits, swapWeight )
- END;
- ShowWeightings
- END AdjWeightings;
- PROCEDURE InitSort;
- BEGIN
- nofcomps := 0; nofswaps := 0; nofmoves := 0;
- backup := data
- END InitSort;
- PROCEDURE FinishSort;
- BEGIN
- UnHighlight( ha ); UnHighlight( hb );
- Log.String( sortname ); Log.String( ": " );
- Log.Int( nofcomps, 1 ); Log.String( " compares, " );
- Log.Int( nofswaps, 1 ); Log.String( " swaps, " );
- Log.Int( nofmoves, 1 ); Log.String( " moves, total effort: " );
- Log.Int( ENTIER( nofcomps*compareWeight) + ENTIER(nofswaps*swapWeight) + nofmoves, 0 ); Log.Ln;
- END FinishSort;
- PROCEDURE DrawElement( n: Index );
- VAR
- x, y, len: LONGINT;
- BEGIN
- len := data[n];
- x := ElemSize*n; y := WindowSize - 1 - ElemSize*len;
- IF len < N THEN Raster.Fill( img, x, 0, x+ElemSize, y, white, mode ) END;
- Raster.Fill( img, x, y+1, x+ElemSize, y+ElemSize+1, col1, mode );
- IF len > 1 THEN
- Raster.Fill( img, x, y+ElemSize+1, x+1, WindowSize, white, mode );
- Raster.Fill( img, x+1, y+ElemSize+1, x+ElemSize-1, WindowSize, grey, mode );
- Raster.Fill( img, x+ElemSize-1, y+ElemSize+1, x+ElemSize, WindowSize, white, mode );
- END;
- Invalidate( WMRectangles.MakeRect( x, 0, x+ElemSize, WindowSize ) );
- highlighted[n] := FALSE;
- END DrawElement;
-
- PROCEDURE UnHighlight( n: Index );
- VAR
- x, y, len: LONGINT;
- BEGIN
- IF highlighted[n] THEN
- len := data[n];
- x := ElemSize*n; y := WindowSize - 1 - ElemSize*len;
- IF len > 1 THEN
- Raster.Fill( img, x+1, y+ElemSize+1, x+ElemSize-1, WindowSize, grey, mode );
- END;
- Invalidate( WMRectangles.MakeRect( x, 0, x+ElemSize, WindowSize ) );
- highlighted[n] := FALSE;
- END
- END UnHighlight;
- PROCEDURE Highlight( n: Index );
- VAR
- x, y, len: LONGINT;
- BEGIN
- IF ~highlighted[n] THEN
- len := data[n];
- x := ElemSize*n; y := WindowSize - 1 - ElemSize*len;
- IF len > 1 THEN
- Raster.Fill( img, x+1, y+ElemSize+1, x+ElemSize-1, WindowSize, yellow, mode )
- END;
- Invalidate( WMRectangles.MakeRect( x, 0, x+ElemSize, WindowSize ) );
- highlighted[n] := TRUE;
- END
- END Highlight;
-
- PROCEDURE Highlight2( a, b: Index );
- BEGIN
- IF ~concurrent THEN
- IF (ha # a) & (ha # b) THEN UnHighlight( ha ) END;
- IF (hb # a) & (hb # b) THEN UnHighlight( hb ) END;
- END;
- Highlight( a ); Highlight( b );
- ha := a; hb := b;
- Pause
- END Highlight2;
- PROCEDURE Randomize( n: INTEGER );
- VAR i, j, k: Index;
- random: Random.Generator;
- t, d: LONGINT;
- BEGIN
- NEW( random ); Clock.Get( t, d ); random.InitSeed( t );
- FOR i := 1 TO n DO
- j := SHORT( random.Dice( N ) );
- k := SHORT( random.Dice( N ) );
- Swap( j, k );
- END
- END Randomize;
- PROCEDURE OrderData;
- VAR i: Index;
- BEGIN
- FOR i := 0 TO N-1 DO data[i] := i + 1; DrawElement( i ) END;
- END OrderData;
- PROCEDURE RevOrderData;
- VAR i: Index;
- BEGIN
- FOR i := 0 TO N-1 DO data[i] := N - i; DrawElement( i ) END;
- END RevOrderData;
- PROCEDURE BadOrder; (* worst case for quicksort *)
- VAR i, m: Index;
- BEGIN
- m := (N - 1) DIV 2;
- FOR i := 0 TO m-1 DO data[i] := i + 1 END;
- data[m] := N;
- FOR i := m+1 TO N-1 DO data[i] := i END;
- FOR i := 0 TO N-1 DO DrawElement( i ) END;
- END BadOrder;
- PROCEDURE PrevOrder;
- VAR i: Index;
- BEGIN
- data := backup;
- FOR i := 0 TO N-1 DO DrawElement( i ) END;
- END PrevOrder;
- PROCEDURE DecSpeed;
- BEGIN
- IF delay # 0 THEN delay := 2*delay ELSE delay := 4 END;
- END DecSpeed;
- PROCEDURE IncSpeed;
- BEGIN
- IF delay > 4 THEN delay := delay DIV 2 ELSE delay := 0 END;
- END IncSpeed;
- PROCEDURE Swap( i, j: Index );
- VAR tmp: LONGINT;
- BEGIN
- IF i # j THEN
- tmp := data[i]; data[i] := data[j]; data[j] := tmp;
- DrawElement( i ); DrawElement( j );
- Machine.AtomicInc( nofswaps )
- END
- END Swap;
- PROCEDURE Less( i, j: Index ): BOOLEAN;
- BEGIN
- IF delay > 0 THEN
- Highlight2( i, j );
- END;
- Machine.AtomicInc( nofcomps );
- RETURN data[i] < data[j];
- END Less;
- PROCEDURE BubbleSort( lo, hi: Index );
- VAR i: Index; swaps: LONGINT;
- BEGIN
- REPEAT
- swaps := 0;
- FOR i := lo TO hi - 1 DO
- IF Less( i + 1, i ) THEN Swap( i, i + 1 ); INC( swaps ) END
- END;
- UNTIL swaps = 0
- END BubbleSort;
- PROCEDURE BubbleSortOptim( lo, hi: Index );
- VAR i, first, last: Index; swaps: LONGINT;
- BEGIN
- first := lo; last := hi - 1;
- LOOP
- swaps := 0;
- FOR i := first TO last DO
- IF Less( i + 1, i ) THEN Swap( i, i + 1 ); INC( swaps ); last := i END
- END;
- IF swaps = 0 THEN EXIT END;
- swaps := 0;
- FOR i := last TO first + 1 BY -1 DO
- IF Less( i, i - 1 ) THEN Swap( i, i - 1 ); INC( swaps ); first := i END
- END;
- IF swaps = 0 THEN EXIT END;
- END
- END BubbleSortOptim;
- PROCEDURE SelectSort( lo, hi: Index );
- VAR i, j, min: Index;
- BEGIN
- FOR i := lo TO hi DO
- min := i;
- FOR j := i + 1 TO hi DO
- IF Less( j, min ) THEN min := j END
- END;
- IF i # min THEN Swap( i, min ) END
- END
- END SelectSort;
- PROCEDURE ShellSort( lo, hi: Index );
- VAR i, j, h: Index;
- BEGIN
- i := 4; h := 1;
- WHILE (lo+i) <= hi DO i := i*2; h := h*2 + 1 END;
- WHILE h # 0 DO
- i := lo + h;
- WHILE i <= hi DO
- j := i - h;
- WHILE (j >= lo) & Less( j + h, j ) DO Swap( j, j + h ); j := j - h END;
- INC( i )
- END;
- h := (h - 1) DIV 2
- END;
- END ShellSort;
- PROCEDURE InsertSort( lo, hi: Index );
- VAR
- x, l, m, ip, i: Index;
- tmp: ElementType;
- BEGIN
- x := lo + 1;
- WHILE x <= hi DO
- IF Less( x, x - 1 )THEN
- (* find insert position ip, binary search *)
- ip := x - 1; l := lo;
- WHILE l < ip DO
- m := (l + ip) DIV 2;
- IF Less( x, m ) THEN ip := m ELSE l := m + 1 END
- END;
- (* insert data[x] at position ip *)
- tmp := data[x]; i := x;
- REPEAT
- data[i] := data[i - 1]; DrawElement( i ); INC( nofmoves ); DEC( i )
- UNTIL i = ip;
- data[ip] := tmp; DrawElement( ip ); Pause;
- DEC( nofmoves ); INC( nofswaps )
- END;
- INC( x )
- END
- END InsertSort;
- PROCEDURE QuickSort( lo, hi: Index );
- VAR
- i, j, m: Index;
- BEGIN
- IF lo < hi THEN
- i := lo; j := hi; m := (lo + hi) DIV 2;
- REPEAT
- WHILE Less( i, m ) DO INC( i ) END;
- WHILE Less( m, j ) DO DEC( j ) END;
- IF i <= j THEN
- IF m = i THEN m := j ELSIF m = j THEN m := i END;
- Swap( i, j ); INC( i ); DEC( j )
- END
- UNTIL i > j;
- QuickSort( lo, j ); QuickSort( i, hi )
- END;
- END QuickSort;
- PROCEDURE QuickSortOptim( lo, hi: Index );
- VAR i, j, m: Index; n: LONGINT;
- BEGIN
- IF lo < hi THEN
- n := hi - lo + 1;
- IF n = 2 THEN
- IF Less( hi, lo ) THEN Swap( lo, hi ) END
- ELSIF (n < 16) & (compareWeight > 1.7) THEN
- InsertSort( lo, hi ) (* less expensive compares! *)
- ELSE
- (* QuickSort *)
- i := lo; j := hi; m := (lo + hi) DIV 2;
- REPEAT
- WHILE Less( i, m ) DO INC( i ) END;
- WHILE Less( m, j ) DO DEC( j ) END;
- IF i <= j THEN
- IF m = i THEN m := j ELSIF m = j THEN m := i END;
- Swap( i, j ); INC( i ); DEC( j )
- END
- UNTIL i > j;
- QuickSortOptim( lo, j ); QuickSortOptim( i, hi )
- END
- END;
- END QuickSortOptim;
- PROCEDURE QuickSortConc( lo, hi: Index );
- VAR
- i, j, m: Index;
- csorter: ConcurrentSorter;
- BEGIN
- IF lo < hi THEN
- i := lo; j := hi; m := (lo + hi) DIV 2;
- REPEAT
- WHILE Less( i, m ) DO UnHighlight( i ); INC( i ) END; UnHighlight( i );
- WHILE Less( m, j ) DO UnHighlight( j ); DEC( j ) END; UnHighlight( j );
- UnHighlight( m );
- IF i <= j THEN
- IF m = i THEN m := j ELSIF m = j THEN m := i END;
- Swap( i, j ); INC( i ); DEC( j )
- END
- UNTIL i > j;
- IF concSorters < MaxConcurrentSorters THEN
- NEW( csorter, SELF, lo, j ); QuickSortConc( i, hi )
- ELSE
- QuickSortConc( lo, j ); QuickSortConc( i, hi )
- END
- END;
- END QuickSortConc;
- PROCEDURE DoBubbleSort;
- BEGIN
- sortname := "BubbleSort";
- BubbleSort( 0, N-1 )
- END DoBubbleSort;
- PROCEDURE DoBubbleSortOptim;
- BEGIN
- sortname := "BubbleSort optim.";
- BubbleSortOptim( 0, N-1 )
- END DoBubbleSortOptim;
- PROCEDURE DoSelectSort;
- BEGIN
- sortname := "SelectSort";
- SelectSort( 0, N-1 )
- END DoSelectSort;
- PROCEDURE DoShellSort;
- BEGIN
- sortname := "ShellSort";
- ShellSort( 0, N-1 )
- END DoShellSort;
- PROCEDURE DoInsertSort;
- BEGIN
- sortname := "InsertSort";
- InsertSort( 0, N-1 )
- END DoInsertSort;
- PROCEDURE DoQuickSort;
- BEGIN
- sortname := "QuickSort";
- QuickSort( 0, N-1 );
- END DoQuickSort;
- PROCEDURE DoQuickSortOptim;
- BEGIN
- sortname := "QuickSort optim.";
- QuickSortOptim( 0, N - 1 );
- END DoQuickSortOptim;
- PROCEDURE DoQuickSortConc;
- VAR t: Kernel.Timer;
- BEGIN
- sortname := "QuickSort conc.";
- concurrent := TRUE; concSorters := 0;
- QuickSortConc( 0, N-1 );
- (* now wait until all concurrent activities have finished *)
- NEW( t ); WHILE concSorters > 0 DO t.Sleep( 50 ) END;
- concurrent := FALSE;
- END DoQuickSortConc;
- PROCEDURE HeapSort;
- VAR l, r: Index;
- PROCEDURE Sift( l, r: Index );
- VAR i, j: Index;
- BEGIN
- i := l; j := 2*l + 1;
- IF (j + 1 < r) & Less( j, j + 1 ) THEN INC( j ) END;
- WHILE (j < r) & ~Less( j, i ) DO
- Swap( i, j );
- i := j; j := 2*j + 1;
- IF (j + 1 < r) & Less( j, j + 1 ) THEN INC( j ) END
- END
- END Sift;
- BEGIN
- sortname := "HeapSort";
- r := N; l := N DIV 2;
- WHILE l > 0 DO DEC( l ); Sift( l, r ) END;
- WHILE r > 0 DO DEC( r ); Swap( 0, r ); Sift( 0, r ) END;
- END HeapSort;
- PROCEDURE SmoothSort; (* W.Weck 21 Jan 93, SmoothSort due to E.W.Dijkstra, J.Gutknecht *)
- VAR q, r, p, b, c: Index;
- PROCEDURE up( VAR b, c: Index );
- VAR b1: Index;
- BEGIN b1 := b; b := b + c + 1; c := b1
- END up;
- PROCEDURE down( VAR b, c: Index );
- VAR c1: Index;
- BEGIN c1 := c; c := b - c - 1; b := c1
- END down;
- PROCEDURE sift( r, b, c: Index );
- VAR r1: Index;
- BEGIN
- WHILE b >= 3 DO r1 := r - b + c;
- IF Less( r1, r - 1 ) THEN r1 := r - 1; down( b, c ) END;
- IF Less( r, r1 ) THEN Swap( r, r1 ); r := r1; down( b, c ) ELSE b := 1 END
- END
- END sift;
- PROCEDURE trinkle( r, p, b, c: Index );
- VAR r1, r2: Index;
- BEGIN
- WHILE p > 0 DO
- WHILE ~ODD( p ) DO p := p DIV 2; up( b, c ) END;
- r2 := r - b;
- IF (p = 1) OR ~Less( r, r2 ) THEN p := 0
- ELSE p := p - 1;
- IF b = 1 THEN Swap( r, r2 ); r := r2
- ELSE r1 := r - b + c;
- IF Less( r1, r - 1 ) THEN r1 := r - 1; down( b, c ); p := p*2 END;
- IF ~Less( r2, r1 ) THEN Swap( r, r2 ); r := r2 ELSE Swap( r, r1 ); r := r1; down( b, c ); p := 0 END
- END
- END
- END;
- sift( r, b, c )
- END trinkle;
- PROCEDURE semiTrinkle( r, p, b, c: Index );
- VAR r1: Index;
- BEGIN r1 := r - c;
- IF Less( r, r1 ) THEN Swap( r, r1 ); trinkle( r1, p, b, c ) END
- END semiTrinkle;
- BEGIN
- sortname := "SmoothSort";
- q := 1; r := 0; p := 1; b := 1; c := 1;
- WHILE q # N DO
- IF p MOD 8 = 3 (* p = ... 011 *) THEN
- sift( r, b, c ); p := (p + 1) DIV 4; up( b, c ); up( b, c ) (* b >= 3 *)
- ELSE (* p = ... 01 *)
- IF (q + c) < N THEN sift( r, b, c ) ELSE trinkle( r, p, b, c ) END;
- down( b, c ); p := p*2;
- WHILE b # 1 DO down( b, c ); p := p*2 END;
- p := p + 1
- END;
- q := q + 1; r := r + 1
- END;
- trinkle( r, p, b, c );
- WHILE q # 1 DO q := q - 1; p := p - 1;
- IF b = 1 THEN r := r - 1;
- WHILE ~ODD( p ) DO p := p DIV 2; up( b, c ) END
- ELSE (* b >= 3 *) r := r - b + c;
- IF p > 0 THEN semiTrinkle( r, p, b, c ) END;
- down( b, c ); p := p*2 + 1; r := r + c; semiTrinkle( r, p, b, c ); down( b, c ); p := p*2 + 1
- END
- END;
- END SmoothSort;
- END SortArray;
- TYPE
- ConcurrentSorter = OBJECT
- VAR
- lo, hi: Index;
- av: SortArray;
- PROCEDURE &Init ( a: SortArray; low, high: Index );
- BEGIN
- av := a;
- lo := low; hi := high;
- END Init;
- BEGIN {ACTIVE}
- Machine.AtomicInc( av.concSorters );
- av.QuickSortConc( lo, hi );
- Machine.AtomicDec( av.concSorters )
- END ConcurrentSorter;
- TYPE
- SortStarter = OBJECT
- TYPE
- SortProcedure = PROCEDURE {DELEGATE};
- VAR
- sort: SortProcedure;
- av: SortArray;
- running, terminated: BOOLEAN;
- PROCEDURE &Init( a: SortArray );
- BEGIN
- sort := NIL; av := a;
- running := FALSE; terminated := FALSE
- END Init;
- PROCEDURE Start( proc: SortProcedure );
- BEGIN
- IF ~running THEN
- BEGIN {EXCLUSIVE} sort := proc END
- END
- END Start;
- PROCEDURE Terminate;
- BEGIN {EXCLUSIVE}
- terminated := TRUE
- END Terminate;
- BEGIN {ACTIVE}
- BEGIN {EXCLUSIVE}
- REPEAT
- AWAIT( (sort # NIL) OR terminated );
- IF ~terminated THEN
- running := TRUE;
- av.InitSort; sort; av.FinishSort;
- running := FALSE;
- END;
- sort := NIL
- UNTIL terminated
- END
- END SortStarter;
- TYPE
- ControlWindow = OBJECT( WMComponents.FormWindow )
- VAR
- toolbar: WMStandardComponents.Panel;
- button : WMStandardComponents.Button;
- av: SortArray;
- sorter: SortStarter;
- PROCEDURE &New;
- VAR vc: WMComponents.VisualComponent;
- BEGIN
- vc := CreateForm();
- Init( vc.bounds.GetWidth(), vc.bounds.GetHeight(), FALSE );
- SetContent( vc );
- SetTitle( WM.NewString( "Sort Demo" ) );
- WM.DefaultAddWindow( SELF );
- NEW( av, SELF );
- NEW( sorter, av )
- END New;
- PROCEDURE Handle*( VAR x: WMMessages.Message );
- BEGIN
- IF x.msgType = WMMessages.MsgClose THEN Close ELSE Handle^( x ) END
- END Handle;
- PROCEDURE Close*;
- BEGIN
- sorter.Terminate; av.Close; Close^
- END Close;
- PROCEDURE CreateForm( ): WMComponents.VisualComponent;
- VAR
- panel: WMStandardComponents.Panel;
- label : WMStandardComponents.Label;
- BEGIN
- NEW( panel );
- panel.bounds.SetWidth( 560 );
- panel.bounds.SetHeight( 80 );
- panel.fillColor.Set( LONGINT( 0FFFFFFFFH ) );
- NEW( toolbar );
- toolbar.bounds.SetHeight( 20 );
- toolbar.alignment.Set( WMComponents.AlignTop );
- toolbar.fillColor.Set( LONGINT( 0CCCCCCFFH ) );
- NEW( label );
- label.bounds.SetWidth( 70 );
- label.alignment.Set( WMComponents.AlignLeft );
- label.caption.SetAOC( " Array init: " );
- label.textColor.Set( 0000000FFH );
- toolbar.AddContent(label);
- NEW( button );
- button.bounds.SetWidth( 70 );
- button.alignment.Set( WMComponents.AlignLeft );
- button.caption.SetAOC( " order " );
- button.onClick.Add( Order );
- toolbar.AddContent( button );
- NEW( button );
- button.bounds.SetWidth( 70 );
- button.alignment.Set( WMComponents.AlignLeft );
- button.caption.SetAOC( " rev. order " );
- button.onClick.Add( RevOrder );
- toolbar.AddContent( button );
- NEW( button );
- button.bounds.SetWidth( 70 );
- button.alignment.Set( WMComponents.AlignLeft );
- button.caption.SetAOC( "bad order" );
- button.onClick.Add( BadOrder );
- toolbar.AddContent( button );
- NEW( button );
- button.bounds.SetWidth( 70 );
- button.alignment.Set( WMComponents.AlignLeft );
- button.caption.SetAOC( "prev. order" );
- button.onClick.Add( PrevOrder );
- toolbar.AddContent( button );
- NEW( button );
- button.bounds.SetWidth( 70 );
- button.alignment.Set( WMComponents.AlignLeft );
- button.caption.SetAOC( " rand 10 " );
- button.onClick.Add( Rand10 );
- toolbar.AddContent( button );
- NEW( button );
- button.bounds.SetWidth( 70 );
- button.alignment.Set( WMComponents.AlignLeft );
- button.caption.SetAOC( " rand 100 " );
- button.onClick.Add( Rand100 );
- toolbar.AddContent( button );
- NEW( button );
- button.bounds.SetWidth( 70 );
- button.alignment.Set( WMComponents.AlignLeft );
- button.caption.SetAOC( " rand 200 " );
- button.onClick.Add( Rand200 );
- toolbar.AddContent( button );
- panel.AddContent( toolbar );
- NEW( toolbar );
- toolbar.bounds.SetHeight( 20 );
- toolbar.alignment.Set( WMComponents.AlignTop );
- toolbar.fillColor.Set( LONGINT( 0CCCCCCFFH ) );
- NEW( label );
- label.bounds.SetWidth( 70 );
- label.alignment.Set( WMComponents.AlignLeft );
- label.caption.SetAOC( " Sorter: " );
- label.textColor.Set( 0000000FFH );
- toolbar.AddContent(label);
- NEW( button );
- button.bounds.SetWidth( 80 );
- button.alignment.Set( WMComponents.AlignLeft );
- button.caption.SetAOC( " Bubble " );
- button.onClick.Add( StartBubbleSort );
- toolbar.AddContent( button );
- NEW( button );
- button.bounds.SetWidth( 80 );
- button.alignment.Set( WMComponents.AlignLeft );
- button.caption.SetAOC( " Select " );
- button.onClick.Add( StartSelectSort );
- toolbar.AddContent( button );
- NEW( button );
- button.bounds.SetWidth( 80 );
- button.alignment.Set( WMComponents.AlignLeft );
- button.caption.SetAOC( " Shell " );
- button.onClick.Add( StartShellSort );
- toolbar.AddContent( button );
- NEW( button );
- button.bounds.SetWidth( 90 );
- button.alignment.Set( WMComponents.AlignLeft );
- button.caption.SetAOC( " Quick " );
- button.onClick.Add( StartQuickSort );
- toolbar.AddContent( button );
- NEW( button );
- button.bounds.SetWidth( 80 );
- button.alignment.Set( WMComponents.AlignLeft );
- button.caption.SetAOC( " Heap " );
- button.onClick.Add( StartHeapSort );
- toolbar.AddContent( button );
- NEW( button );
- button.bounds.SetWidth( 80 );
- button.alignment.Set( WMComponents.AlignLeft );
- button.caption.SetAOC( " Smooth " );
- button.onClick.Add( StartSmoothSort );
- toolbar.AddContent( button );
- panel.AddContent( toolbar );
- NEW( toolbar );
- toolbar.bounds.SetHeight( 20 );
- toolbar.alignment.Set( WMComponents.AlignTop );
- toolbar.fillColor.Set( LONGINT( 0CCCCCCFFH ) );
- NEW( label );
- label.bounds.SetWidth( 70 );
- label.alignment.Set( WMComponents.AlignLeft );
- label.caption.SetAOC( " Sorter: " );
- label.textColor.Set( 0000000FFH );
- toolbar.AddContent(label);
- NEW( button );
- button.bounds.SetWidth( 80 );
- button.alignment.Set( WMComponents.AlignLeft );
- button.caption.SetAOC( "opt Bubble" );
- button.onClick.Add( StartBubbleSortOptim );
- toolbar.AddContent( button );
- NEW( button );
- button.bounds.SetWidth( 80 );
- button.alignment.Set( WMComponents.AlignLeft );
- button.caption.SetAOC( "Insert" );
- button.onClick.Add( StartInsertSort );
- toolbar.AddContent( button );
- NEW( label );
- label.bounds.SetWidth( 80 );
- label.alignment.Set( WMComponents.AlignLeft );
- label.textColor.Set( 0000000FFH );
- toolbar.AddContent(label);
- NEW( button );
- button.bounds.SetWidth( 125 );
- button.alignment.Set( WMComponents.AlignLeft );
- button.caption.SetAOC( " optim. Quick " );
- button.onClick.Add( StartQuickSortOptim );
- toolbar.AddContent( button );
- NEW( button );
- button.bounds.SetWidth( 125 );
- button.alignment.Set( WMComponents.AlignLeft );
- button.caption.SetAOC( " concurrent Quick " );
- button.onClick.Add( StartQuickSortConc );
- toolbar.AddContent( button );
- panel.AddContent( toolbar );
- NEW( toolbar );
- toolbar.bounds.SetHeight( 20 );
- toolbar.alignment.Set( WMComponents.AlignTop );
- toolbar.fillColor.Set( LONGINT( 0CCCCCCFFH ) );
- NEW( label );
- label.bounds.SetWidth( 70 );
- label.alignment.Set( WMComponents.AlignLeft );
- label.caption.SetAOC( " Speed: " );
- label.textColor.Set( 0000000FFH );
- toolbar.AddContent(label);
- NEW( button );
- button.bounds.SetWidth( 40 );
- button.alignment.Set( WMComponents.AlignLeft );
- button.caption.SetAOC( " - " );
- button.onClick.Add( DecSpeed );
- toolbar.AddContent( button );
- NEW( button );
- button.bounds.SetWidth( 40 );
- button.alignment.Set( WMComponents.AlignLeft );
- button.caption.SetAOC( " + " );
- button.onClick.Add( IncSpeed );
- toolbar.AddContent( button );
- NEW( label );
- label.bounds.SetWidth( 80 );
- label.alignment.Set( WMComponents.AlignLeft );
- label.textColor.Set( 0000000FFH );
- toolbar.AddContent(label);
- NEW( button );
- button.bounds.SetWidth( 160 );
- button.alignment.Set( WMComponents.AlignLeft );
- button.caption.SetAOC( "adjust weightings" );
- button.onClick.Add( AdjWeightings );
- toolbar.AddContent( button );
- panel.AddContent( toolbar );
- RETURN panel
- END CreateForm;
- PROCEDURE Order( sender, data: ANY );
- BEGIN
- IF ~ sorter.running THEN av.OrderData END
- END Order;
- PROCEDURE RevOrder( sender, data: ANY );
- BEGIN
- IF ~ sorter.running THEN av.RevOrderData END
- END RevOrder;
- PROCEDURE BadOrder( sender, data: ANY );
- BEGIN
- IF ~ sorter.running THEN av.BadOrder END
- END BadOrder;
- PROCEDURE PrevOrder( sender, data: ANY );
- BEGIN
- IF ~ sorter.running THEN av.PrevOrder END
- END PrevOrder;
- PROCEDURE Rand10( sender, data: ANY );
- BEGIN
- IF ~ sorter.running THEN av.Randomize( 10 ) END
- END Rand10;
- PROCEDURE Rand100( sender, data: ANY );
- BEGIN
- IF ~ sorter.running THEN av.Randomize( 100 ) END
- END Rand100;
- PROCEDURE Rand200( sender, data: ANY );
- BEGIN
- IF ~ sorter.running THEN av.Randomize( 200 ) END
- END Rand200;
- PROCEDURE IncSpeed( sender, data: ANY );
- BEGIN
- av.IncSpeed
- END IncSpeed;
- PROCEDURE DecSpeed( sender, data: ANY );
- BEGIN
- av.DecSpeed
- END DecSpeed;
- PROCEDURE AdjWeightings( sender, data: ANY );
- BEGIN
- av.AdjWeightings
- END AdjWeightings;
- PROCEDURE StartBubbleSort( sender, data: ANY );
- BEGIN
- sorter.Start( av.DoBubbleSort )
- END StartBubbleSort;
- PROCEDURE StartBubbleSortOptim( sender, data: ANY );
- BEGIN
- sorter.Start( av.DoBubbleSortOptim )
- END StartBubbleSortOptim;
- PROCEDURE StartInsertSort( sender, data: ANY );
- BEGIN
- sorter.Start( av.DoInsertSort )
- END StartInsertSort;
- PROCEDURE StartSelectSort( sender, data: ANY );
- BEGIN
- sorter.Start( av.DoSelectSort )
- END StartSelectSort;
- PROCEDURE StartQuickSortOptim( sender, data: ANY );
- BEGIN
- sorter.Start( av.DoQuickSortOptim )
- END StartQuickSortOptim;
- PROCEDURE StartShellSort( sender, data: ANY );
- BEGIN
- sorter.Start( av.DoShellSort )
- END StartShellSort;
- PROCEDURE StartQuickSort( sender, data: ANY );
- BEGIN
- sorter.Start( av.DoQuickSort )
- END StartQuickSort;
- PROCEDURE StartQuickSortConc( sender, data: ANY );
- BEGIN
- sorter.Start( av.DoQuickSortConc )
- END StartQuickSortConc;
- PROCEDURE StartHeapSort( sender, data: ANY );
- BEGIN
- sorter.Start( av.HeapSort )
- END StartHeapSort;
- PROCEDURE StartSmoothSort( sender, data: ANY );
- BEGIN
- sorter.Start( av.SmoothSort )
- END StartSmoothSort;
- END ControlWindow;
- VAR
- w: ControlWindow;
- PROCEDURE Open*;
- BEGIN
- IF w # NIL THEN w.Close END;
- NEW( w )
- END Open;
- END SortDemo.
- ----------------------------------------------------
- SortDemo.Open
- System.Free SortDemo ~
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