MODULE Objects; (** AUTHOR "pjm"; PURPOSE "Active object runtime support"; *) IMPORT SYSTEM, Trace, Machine, Heaps, Modules; CONST (** Process flags *) Restart* = 0; (* Restart/Destroy process on exception (hardcoded in compiler (OPC.CallRecBody / PCC.SysStart)) *) PleaseHalt* = 10; (* Process requested to Halt itself soon *) Unbreakable*= 11; (* FINALLY shall not catch HALT exception (PleaseHalt is also set) *) SelfTermination*=12; (* Indicates the process has requested to terminate ifself (PleaseHalt is also set) *) Preempted* = 27; (* Has been preempted. *) Resistant* = 28; (* Can only be destroyed by itself *) (** Process modes *) Unknown* = 0; Ready* = 1; Running* = 2; AwaitingLock* = 3; AwaitingCond* = 4; AwaitingEvent* = 5; Suspended* = 6; (* Suspened for compatibility with WinAos, not used for native A2 *) Terminated* = 7; (** Process priorities *) MinPriority = 0; (* only system idle processes run at this priority level *) Low* = 1; Normal* = 2; High* = 3; (* "user" priorities *) GCPriority* = 4; (* priority of garbage collector *) Realtime* = 5; (* reserved for interrupt handling and realtime apps, these processes are not allowed to allocate memory *) NumPriorities = Heaps.NumPriorities; (* number of priority levels *) (* Process termination halt codes *) halt* = 2222; haltUnbreakable* = 2223; MinIRQ = Machine.IRQ0; NumIRQ = Machine.MaxIRQ-MinIRQ+1; Stats* = FALSE; (* maintain statistical counters *) TraceVerbose = FALSE; (* write out verbose trace info *) StrongChecks = TRUE; (* strong sanity checks *) VeryConservative = FALSE; (* temp - be very conservative about stack-based pointers *) YieldTrick = FALSE; (* avoid yield when no ready process available *) HandlePriorityInv = TRUE; (* enables or disables priority inversion handling. Handling of priority inversion leads to a simplified locking, see Lock, Unlock and Await *) (* constant used in GC Process.FindPointers *) InitDiff = MAX(LONGINT); AddressSize = SIZEOF(ADDRESS); TYPE CpuCyclesArray* = ARRAY Machine.MaxCPU OF HUGEINT; EventHandler* = PROCEDURE {DELEGATE}; Timer* = POINTER TO RECORD next, prev : Timer; trigger: LONGINT; handler: EventHandler END; ProtectedObject = POINTER TO RECORD END; (* protected object *) ProcessQueue = Heaps.ProcessQueue; Body = PROCEDURE (self: ProtectedObject); Condition = PROCEDURE (slink: ADDRESS): BOOLEAN; InterruptList = POINTER TO RECORD next: InterruptList; handler: EventHandler END; TYPE (** All exported fields and variables should be considered read-only. *) Process* = OBJECT (Heaps.ProcessLink) VAR rootedNext : Process; (** for rootedProcesses *) obj-: ProtectedObject; (** associated active object *) state-: Machine.State; (** processor state of suspended process *) sse: Machine.SSEState; (* fpu and sse state of preempted process (only valid if Preempted IN flag) *) sseAdr: ADDRESS; condition-: Condition; (** awaited process' condition *) condFP-: ADDRESS; (** awaited process' condition's context *) mode-: LONGINT; (** process state *) (* only changed inside Objects lock ??? *) procID-: LONGINT; (** processor ID where running *) waitingOn-: ProtectedObject; (** obj this process is waiting on (for lock or condition) *) id-: LONGINT; (** unique process ID for tracing *) flags*: SET; (** process flags *) priority-, staticPriority*: WORD; (** process dynamic priority (can change during priority inversion handling) and static priority *) (* exported for AosExceptions *) stack*: Machine.Stack; (** user-level stack of process *) restartPC-: ADDRESS; (** entry point of body, for SAFE exception recovery *) restartSP-: ADDRESS; (** stack level at start of body, for SAFE exception recovery *) exp*: Machine.ExceptionState; oldReturnPC: ADDRESS; cpuCycles, lastCpuCycles : CpuCyclesArray; prioRequests : ARRAY NumPriorities OF WORD; (* priorities of processes that wait for resources locked by this process, only the highest priority per resource is stored *) context: ANY; (* set priority of process: Machine.Objects lock is taken *) PROCEDURE SetPriority(p : WORD); BEGIN DEC(prioRequests[staticPriority]); staticPriority := p; INC(prioRequests[staticPriority]); priority := MaxPrio(prioRequests) END SetPriority; PROCEDURE FindRoots; (* override *) VAR pc, bp, curbp, sp: ADDRESS; d0, d1: SIZE; first : BOOLEAN; BEGIN IF traceProcess # NIL THEN traceProcess(SELF) END; (* stack garbage collection *) IF (priority >= Low) & (priority <= High) & (mode >= Ready) & (mode # Terminated) THEN (* only processes with priority < GCPriority are preempted during GC, only those are allowed to allocate memory and their stacks are inspected. Furthermore, the process must be in a valid state, e.g. terminated processes have a disposed stack. *) IF Heaps.GCType = Heaps.HeuristicStackInspectionGC THEN IF VeryConservative THEN Heaps.RegisterCandidates(stack.adr, stack.high-stack.adr) ELSE sp := state.SP; (* cf. Enter *) IF sp # 0 THEN IF Machine.ValidStack(stack, sp) THEN Heaps.RegisterCandidates(sp, stack.high - sp) END ELSE Trace.String("[Objects.FindRoots sp=0]") END END ELSIF Heaps.GCType = Heaps.MetaDataForStackGC THEN bp := state.BP; pc := state.PC; first := TRUE; IF pc # 0 THEN (* process is running already *) WHILE (bp # Heaps.NilVal) & (stack.adr <= bp) & (bp < stack.high) DO FindPointers(bp, pc, d0, d1); IF first THEN IF (d0 = 0) OR (d0 = 1) OR (d1 = 3) THEN (* situation where pc and bp are not synchronized: *) (* entry protocol of a procedure: PUSH EBP -- 1 byte instruction length, if pc points to this instruction at offset 0 from the codeoffset then bp still refers to caller frame -> critical MOV EBP, ESP -- 2 bytes instruction length, do. for offset 1 from the codeoffset (followed by initialization of local variables) exit protocol of a procedure: MOV ESP, EBP -- 2 bytes instruction length POP EBP -- 1 byte instruction length RET n -- 3 bytes instruction length, if pc points to this instruction at offset 3 from the last statement then bp already refers to caller's frame -> critical *) IF (d0 = 0) OR (d1 = 3) THEN SYSTEM.GET(state.SP, pc); (* matching pc is at position of stack pointer *) ELSE SYSTEM.GET(state.SP+AddressSize, pc); (* matching pc is at 4 bytes after stack pointer, pushed base pointer is at stack pointer position *) END; ELSE (* regular case: bp and pc were synchronized *) curbp := bp; SYSTEM.GET(curbp, bp); SYSTEM.GET(curbp+AddressSize, pc); END; first := FALSE; ELSE (* regular case: bp and pc were synchronized *) curbp := bp; SYSTEM.GET(curbp, bp); SYSTEM.GET(curbp+AddressSize, pc); END END END ELSE HALT(900) (* wrong GCType constant *) END END END FindRoots; PROCEDURE FindPointers(bp, pc : ADDRESS; VAR diff0, diff1: SIZE); (*VAR data: Modules.ProcTableEntry; startIndex, i: LONGINT; ptr : ADDRESS; success: BOOLEAN; BEGIN diff0 := InitDiff; diff1 := InitDiff; Modules.FindProc(pc, data, startIndex, success); IF success THEN diff0 := pc - data.pcFrom; diff1 := pc - data.pcStatementEnd; IF (data.noPtr > 0) & (pc >= data.pcStatementBegin) & (pc <= data.pcStatementEnd) THEN FOR i := 0 TO data.noPtr - 1 DO SYSTEM.GET(bp + Modules.ptrOffsets[startIndex + i], ptr); IF ptr # Heaps.NilVal THEN Heaps.Mark(SYSTEM.VAL(ANY, ptr)) END END END END*) END FindPointers; END Process; TraceProcess* = PROCEDURE (p: Process); ExceptionHandler* = PROCEDURE(p: Process; VAR int: Machine.State; VAR exc: Machine.ExceptionState; VAR return: BOOLEAN); Idle = OBJECT BEGIN {ACTIVE, SAFE, PRIORITY(-1)} (* negative priority equivalent to MinPriority *) LOOP REPEAT IF ProcessorHLT # NIL THEN ProcessorHLT (* UP *) ELSE Machine.SpinHint (* MP *) END UNTIL maxReady >= lowestAllowedPriority; Yield END END Idle; Clock = OBJECT VAR h: Timer; BEGIN {ACTIVE, SAFE, PRIORITY(High)} LOOP Machine.Acquire(Machine.Objects); LOOP h := event.next; IF (h = event) OR (h.trigger - Machine.ticks > 0) THEN EXIT END; event.next := h.next; event.next.prev := event; (* unlink *) h.next := NIL; h.prev := NIL; Machine.Release(Machine.Objects); h.handler; (* assume handler will return promptly *) Machine.Acquire(Machine.Objects) END; ASSERT(timer = NIL); (* temp strong check *) timer := running[Machine.ID ()]; timer.mode := AwaitingEvent; SwitchToNew END END Clock; ReadyProcesses = OBJECT(Heaps.RootObject) VAR q {UNTRACED}: ARRAY NumPriorities OF ProcessQueue; PROCEDURE &Init; VAR i: LONGINT; BEGIN FOR i := 0 TO NumPriorities - 1 DO q[i].head := NIL; q[i].tail := NIL END END Init; PROCEDURE FindRoots; (* override *) VAR i: LONGINT; BEGIN (* only mark queues of user processes since these will not change during GC *) FOR i := Low TO High DO Heaps.Mark(q[i].head); Heaps.Mark(q[i].tail) END END FindRoots; END ReadyProcesses; GCStatusExt = OBJECT(Heaps.GCStatus) VAR gcOngoing: BOOLEAN; PROCEDURE &Init; BEGIN gcOngoing := FALSE; END Init; (* called from Heaps.InvokeGC, i.e. this is a hidden upcall. However, it is necessary to take the Machine.Objects lock here since writing the set of variables here must not be interrupted, i.e. atomic writing of the set of variables is absolutely necessary. They system may hang if the lock is not taken. *) PROCEDURE SetgcOngoing(value: BOOLEAN); VAR p: Process; BEGIN IF value THEN Machine.Acquire(Machine.Objects); IF ~gcOngoing THEN gcOngoing := TRUE; lowestAllowedPriority := GCPriority; gcBarrier := Machine.allProcessors END; p := running[Machine.ID()]; Enter(p); p.mode := Ready; SwitchToNew (* this method cannot schedule the running user process with priority Low, Normal or High since lowestAllowedPriority is set to GCPriority *) ELSE Machine.Acquire(Machine.Objects); gcOngoing := FALSE; lowestAllowedPriority := Low; Machine.Release(Machine.Objects) END; END SetgcOngoing; (* caller must hold Machine.Objects lock *) PROCEDURE GetgcOngoing(): BOOLEAN; BEGIN RETURN gcOngoing END GetgcOngoing; END GCStatusExt; GCActivity = OBJECT BEGIN {ACTIVE, SAFE, PRIORITY(GCPriority)} UpdateState; LOOP Machine.Acquire(Machine.Objects); ASSERT(gcProcess = NIL); (* temp strong check *) gcProcess := running[Machine.ID()]; gcProcess.mode := AwaitingEvent; SwitchToNew; (* SwitchTo called by SwitchToNew will release the lock Machine.Objects *) (* process is scheduled -> gcProcess = NIL set by scheduler (Timeslice), perform garbage collection now *) Heaps.CollectGarbage(Modules.root); Machine.Acquire(Machine.Objects); IF finalizerProcess # NIL THEN (* it is safe to move finalizerProcess to the ready queue and set the variable to NIL since the process has been marked by the GC already - marking is finished here *) Enter(finalizerProcess); finalizerProcess := NIL END; Machine.Release(Machine.Objects); Heaps.gcStatus.SetgcOngoing(FALSE) END END GCActivity; FinalizedCollection* = OBJECT (* base type for collection, extended in Kernel.Mod *) PROCEDURE RemoveAll*(obj: ANY); (** abstract *) BEGIN HALT(301) END RemoveAll; END FinalizedCollection; FinalizerNode* = POINTER TO RECORD (Heaps.FinalizerNode) c*: FinalizedCollection (* base type for collection containing object *) END; FinalizerCaller = OBJECT (* separate active object that calls finalizers *) VAR n: Heaps.FinalizerNode; BEGIN {ACTIVE, SAFE, PRIORITY(High)} LOOP Machine.Acquire(Machine.Objects); ASSERT(finalizerProcess = NIL); (* temp strong check *) finalizerProcess := running[Machine.ID()]; finalizerProcess.mode := AwaitingEvent; SwitchToNew; (* SwitchTo called by SwitchToNew will release the lock Machine.Objects *) (* process is scheduled -> finalizerProcess = NIL set by GCActivity, perform finalization now *) LOOP n := Heaps.GetFinalizer(); IF n = NIL THEN EXIT END; IF n IS FinalizerNode THEN n(FinalizerNode).c.RemoveAll(n.objStrong) (* remove it if it is not removed yet *) END; IF n.finalizer # NIL THEN n.finalizer(n.objStrong) (* may acquire locks *) END END; END END FinalizerCaller; Interrupter = OBJECT (ProtectedObject) (* to do: like Timer *) VAR interruptNumber: LONGINT; END Interrupter; VAR ready: ReadyProcesses; (* ready queue represented as an object that contains the queues *) maxReady: WORD; (* for all i : MinPriority <= maxReady < i < NumPriorities : Empty(ready.q[i]) *) lowestAllowedPriority: WORD; (* denotes the minimal user or realtime priority greater than the idle priority that can be scheduled depending on the GC status, minPriority = Low if GC is not running, minPrioriy = GCPriority otherwise *) running-{UNTRACED}: ARRAY Machine.MaxCPU OF Process; (** processes currently running, exported for Traps, not traced by the GC since it may change during collection *) nextProcessID: LONGINT; gcBarrier: SET; (* barrier that must be passed by all processors before actual collection starts *) gcActivity: GCActivity; (* active object for GC handling *) gcProcess: Process; (* suspended GC process, is NIL when collection has started, not equal NIL when no garbage collection is in process, same behaviour as for timer *) finalizerProcess: Process; (* finalizer process, regarded as part of GC *) interrupt: ARRAY NumIRQ OF RECORD root: InterruptList; process: Process END; processingIRQ: ARRAY NumIRQ OF BOOLEAN; rootedProcesses: ARRAY NumPriorities OF Process; (* list of potential processes that are not traced by GC when processing the ready queues, since GC only traces processes with priorities Low ... High in ready queues. The potentially not traced processes are rooted here and traced by the GC *) initObject: ProtectedObject; (* Active object for the init process *) event: Timer; (* list of events *) timer (*, realtimeTimer *): Process; (* suspended timer processes *) terminate: PROCEDURE; trap, trapReturn: ARRAY 2 OF PROCEDURE; ProcessorHLT*: PROCEDURE; (** installable procedure to halt the current processor while idle *) traceProcess*: TraceProcess; (** for debugging purposes (see Info.Active) *) entry: ADDRESS; init: Process; (* Performance monitoring *) idlecount*: ARRAY Machine.MaxCPU OF LONGINT; (** count of idle process timeslice interrupts *) idleCycles- : ARRAY Machine.MaxCPU OF HUGEINT; (** CPU cycles of idle threads *) perfTsc: ARRAY Machine.MaxCPU OF HUGEINT; (* Statistics *) Nlock-, Nunlock-, Nawait-, NawaitNoIF-, NawaitTrue-, Ncreate-, Nterminate-, Ncondition-, Ncondition1True-, Ncondition2-, Ncondition2True-, Ntimeslice-, NtimesliceTaken-, NtimesliceNothing-, NtimesliceIdle-, NtimesliceKernel-, NtimesliceV86-, NtimesliceCritical-, Npreempt-, NpreemptTaken-, NpreemptNothing-, NpreemptKernel-, NpreemptV86-, NpreemptCritical-, Nenter- : LONGINT; PROCEDURE GetMaxPrio(VAR queue: ProcessQueue; VAR new: Process); VAR t: Heaps.ProcessLink; maxPriority : WORD; BEGIN ASSERT(new = NIL); t := queue.head; maxPriority := MIN(WORD); WHILE (t # NIL) DO IF (t(Process).priority > maxPriority) THEN new := t(Process); maxPriority := t(Process).priority; END; t := t.next; END; IF new = NIL THEN (* zero elements in queue *) (* skip *) ELSE (* more than one element in queue *) IF new.next # NIL THEN new.next.prev := new.prev END; IF new.prev # NIL THEN new.prev.next := new.next END; IF queue.head = new THEN queue.head := new.next END; IF queue.tail = new THEN queue.tail := new.prev END; new.next := NIL; new.prev := NIL END; END GetMaxPrio; (* Get a process from a queue (NIL if none). Caller must hold lock for specific queue. *) PROCEDURE Get(VAR queue: ProcessQueue; VAR new: Process); VAR t: Heaps.ProcessLink; BEGIN t := queue.head; IF t = NIL THEN (* zero elements in queue *) (* skip *) ELSIF t = queue.tail THEN (* one element in queue *) queue.head := NIL; queue.tail := NIL (* {(t.next = NIL) & (t.prev = NIL)} *) ELSE (* more than one element in queue *) queue.head := t.next; t.next := NIL; queue.head.prev := NIL END; ASSERT((t = NIL) OR (t.next = NIL) & (t.prev = NIL)); (* temp strong check *) IF t = NIL THEN new := NIL ELSE ASSERT(t IS Process); new := t(Process) END; END Get; (* Put a process in a queue. Caller must hold lock for specific queue. *) (* If t was running, be careful to protect Put and the subsequent SwitchTo with the ready lock. *) PROCEDURE Put(VAR queue: ProcessQueue; t: Process); BEGIN (* {t # NIL & t.next = NIL} *) ASSERT((t.next = NIL) & (t.prev = NIL)); IF queue.head = NIL THEN (* queue empty *) queue.head := t ELSE (* queue not empty *) queue.tail.next := t; t.prev := queue.tail END; queue.tail := t END Put; (* Select a process of at least the specified priority to run next on current processor (returns NIL if none). Caller must hold ready lock. *) PROCEDURE Select(VAR new: Process; priority: WORD); VAR thresholdPrio: WORD; BEGIN IF Heaps.gcStatus.GetgcOngoing() THEN thresholdPrio := GCPriority ELSE thresholdPrio := priority END; LOOP IF maxReady < thresholdPrio THEN IF priority < thresholdPrio THEN Get(ready.q[MinPriority], new) ELSE new := NIL END; EXIT END; Get(ready.q[maxReady], new); IF (new # NIL) OR (maxReady = MinPriority) THEN EXIT END; DEC(maxReady) END END Select; (* Enter a process in the ready queue. Caller must hold ready lock. *) (* If t was running, be careful to make Enter and the subsequent SwitchTo atomic, as the process could be grabbed by another process while it is still running. *) PROCEDURE Enter(t: Process); BEGIN IF Stats THEN Machine.AtomicInc(Nenter) END; t.mode := Ready; Put(ready.q[t.priority], t); IF t.priority > maxReady THEN maxReady := t.priority (* to do: re-establish global priority invariant *) END END Enter; (* Remove a process from a queue that contains it. Caller must hold lock for specific queue. *) (* Not intended for frequent use. *) PROCEDURE Remove(VAR queue: ProcessQueue; t: Process); BEGIN IF t.prev # NIL THEN t.prev.next := t.next END; IF t.next # NIL THEN t.next.prev := t.prev END; IF t = queue.head THEN queue.head := t.next END; IF t = queue.tail THEN queue.tail := t.prev END; ASSERT((queue.head = NIL) OR (queue.head.prev = NIL) & (queue.tail.next = NIL)); t.prev := NIL; t.next := NIL END Remove; (* Switch to the specified process. Caller must hold ready lock. Return may be on different processor! *) PROCEDURE SwitchTo(VAR running: Process; new: Process); (* parameters used in SwitchToState, TerminateThis, New *) VAR id: LONGINT; BEGIN ASSERT(Machine.CS () MOD 4 = Machine.UserLevel); (* registers hold user state *) id := Machine.ID (); INC (running.cpuCycles[id], Machine.GetTimer () - perfTsc[id]); IF running.priority = MinPriority THEN (* Special treatment for idle threads *) INC (idleCycles[id], Machine.GetTimer () - perfTsc[id]); END; (* save current state *) running.state.PC := Machine.CurrentPC (); (* for GC *) (* ug *) running.state.SP := SYSTEM.GetStackPointer (); (* for GC *) running.state.BP := SYSTEM.GetFramePointer (); (* save state *) IF Machine.SSESupport THEN Machine.SSESaveMin(running.sseAdr) ELSE Machine.FPUSaveMin(running.sse) END; running := new; new.mode := Running; IF Preempted IN new.flags THEN ASSERT(new.state.CS MOD 4 = Machine.UserLevel); (* switching to user mode *) EXCL(new.flags, Preempted); perfTsc[id] := Machine.GetTimer (); SYSTEM.SetStackPointer (new.state.SP); (* for UpdateState - run on new stack (EBP on old) *) Machine.PushState(new.state); IF Machine.SSESupport THEN Machine.SSERestoreFull(new.sseAdr) ELSE Machine.FPURestoreFull(new.sse) END; Machine.Release(Machine.Objects); Machine.JumpState (* pops the state parameter from the stack and returns from interrupt *) ELSE IF Machine.SSESupport THEN Machine.SSERestoreMin(new.sseAdr) ELSE Machine.FPURestoreMin(new.sse) END; perfTsc[id] := Machine.GetTimer (); SYSTEM.SetStackPointer (new.state.SP); (* run on new stack *) SYSTEM.SetFramePointer (new.state.BP); Machine.Release(Machine.Objects); END; (* MOV ESP, EBP ; exit code generated by compiler POP EBP RET 8 *) END SwitchTo; (* Select a new process to run and switch to it. Caller must hold ready lock. *) PROCEDURE SwitchToNew; VAR new: Process; BEGIN Select(new, MinPriority); (* will return at least an Idle process *) new.procID := Machine.ID (); SwitchTo(running[new.procID], new) END SwitchToNew; (** Relinquish control. *) PROCEDURE Yield*; VAR r, new: Process; BEGIN IF ~YieldTrick OR (maxReady >= lowestAllowedPriority) THEN r := SYSTEM.VAL (Process, Machine.GetProcessPtr ()); Machine.Acquire(Machine.Objects); Select(new, r.priority); IF new # NIL THEN (* found another process *) Enter(r); new.procID := Machine.ID (); SwitchTo(running[new.procID], new) ELSE (* stay with same process *) Machine.Release(Machine.Objects) END END END Yield; PROCEDURE SwitchToState(new: Process; VAR state: Machine.State); BEGIN (* simulate return from SwitchTo - MOV ESP, EBP; POP EBP; RET 8 *) state.SP := new.state.BP+AddressSize*2; (* AddressSize*2 is effect of POP, RET *) SYSTEM.GET (new.state.BP, state.BP); (* effect of POP *) SYSTEM.GET (new.state.BP + AddressSize, state.PC); (* effect of RET *) END SwitchToState; (** Preempt the current process. *) PROCEDURE Timeslice*(VAR state: Machine.State); VAR id: LONGINT; new: Process; BEGIN (* handle a timer tick *) Machine.Acquire(Machine.Objects); IF Stats THEN Machine.AtomicInc(Ntimeslice) END; id := Machine.ID (); IF id = 0 THEN (* process 0 checks event queues *) IF event.next.trigger - Machine.ticks <= 0 THEN (* next normal event due *) IF event.next # event THEN (* not dummy event *) IF timer # NIL THEN ASSERT(timer.mode = AwaitingEvent); Enter(timer); timer := NIL END ELSE (* reset dummy event *) event.trigger := Machine.ticks + MAX(LONGINT) DIV 2 (* ignore overflow *) END END END; IF Heaps.gcStatus.GetgcOngoing() & (id IN gcBarrier) THEN EXCL(gcBarrier, id); IF gcBarrier = {} THEN ASSERT(gcProcess.mode = AwaitingEvent); Enter(gcProcess); gcProcess := NIL END END; (* pre-empt the current process *) IF Machine.PreemptCount(id) = 1 THEN (* check against 1, because we are holding one lock *) IF ~(Machine.VMBit IN state.FLAGS) THEN (* not V86 mode *) IF state.CS MOD 4 = Machine.UserLevel THEN (* not kernel mode (used during initialization or interrupts) *) IF running[id].priority # MinPriority THEN (* idle processes are not timesliced *) Select(new, running[id].priority); IF new # NIL THEN ASSERT(Machine.CS () MOD 4 = Machine.KernelLevel); (* otherwise we can not change state.SP *) INC (running[id].cpuCycles[id], Machine.GetTimer () - perfTsc[id]); IF Stats THEN Machine.AtomicInc(NtimesliceTaken) END; INCL(running[id].flags, Preempted); Machine.CopyState(state, running[id].state); IF Machine.SSESupport THEN Machine.SSESaveFull(running[id].sseAdr) ELSE Machine.FPUSaveFull(running[id].sse); (* to do: floating-point exception possible / Machine.SetupFPU *) END; Enter(running[id]); running[id] := new; new.mode := Running; new.procID := id; IF Preempted IN new.flags THEN EXCL(new.flags, Preempted); Machine.CopyState(new.state, state); IF Machine.SSESupport THEN Machine.SSERestoreFull(new.sseAdr) ELSE Machine.FPURestoreFull(new.sse) END ELSE SwitchToState(new, state); IF Machine.SSESupport THEN Machine.SSERestoreMin(new.sseAdr) ELSE Machine.FPURestoreMin(new.sse) END END; perfTsc[id] := Machine.GetTimer () ELSE IF Stats THEN Machine.AtomicInc(NtimesliceNothing) END; END; (* Check if the process has the PleasHalt flag and handle it. *) IF PleaseHalt IN running[id].flags THEN (* Simulate procedure call: Increase stack & put return PC *) DEC(state.SP, AddressSize); SYSTEM.PUT (state.SP, state.PC); (* Here an stack overflow could happen! *) (* Set the right halt procedure *) IF (Unbreakable IN running[id].flags) THEN state.PC := SYSTEM.VAL (ADDRESS, trap[1]); ELSE state.PC := SYSTEM.VAL (ADDRESS, trap[0]); END; END; ELSE INC(idlecount[id]); IF Stats THEN Machine.AtomicInc(NtimesliceIdle) END; END ELSE (* can not interrupt kernel mode, because SwitchTo would not switch back to it *) IF Stats THEN Machine.AtomicInc(NtimesliceKernel) END (* kernel mode, e.g. during page fault or FieldIRQ *) END ELSE IF Stats THEN Machine.AtomicInc(NtimesliceV86) END (* V86 mode *) END ELSE IF Stats THEN Machine.AtomicInc(NtimesliceCritical) END (* not preemptable *) END; Machine.Release(Machine.Objects) END Timeslice; (** Return current process. (DEPRECATED, use ActiveObject) *) PROCEDURE CurrentProcess*( ): Process; BEGIN RETURN SYSTEM.VAL(Process, Machine.GetProcessPtr()); END CurrentProcess; PROCEDURE CurrentContext*(): ANY; VAR p: Process; BEGIN p := CurrentProcess(); IF p # NIL THEN RETURN p.context ELSE RETURN NIL END; END CurrentContext; PROCEDURE SetContext*(context: ANY); VAR p: Process; BEGIN p := CurrentProcess(); IF p # NIL THEN p.context := context END; END SetContext; (* Return stack bottom of process. For compatibility WinAos/UnixAos/NativeAos *) PROCEDURE GetStackBottom*(p: Process): ADDRESS; BEGIN RETURN p.stack.high END GetStackBottom; (** Return the active object currently executing. *) PROCEDURE ActiveObject* (): ANY; VAR r: Process; BEGIN r := SYSTEM.VAL(Process, Machine.GetProcessPtr ()); RETURN r.obj END ActiveObject; (** Return the ID of the active currently executing process. *) PROCEDURE GetProcessID* (): LONGINT; VAR r: Process; BEGIN r := SYSTEM.VAL (Process, Machine.GetProcessPtr ()); RETURN r.id END GetProcessID; (** Set the current process' priority. *) PROCEDURE SetPriority*(priority: WORD); VAR id: LONGINT; BEGIN ASSERT((priority >= Low) & (priority <= Realtime)); (* priority in bounds *) IF HandlePriorityInv THEN Machine.Acquire(Machine.Objects); id := Machine.ID(); running[id].SetPriority(priority); Machine.Release(Machine.Objects) ELSE id := Machine.AcquirePreemption (); running[id].priority := priority; Machine.ReleasePreemption (* to do: re-establish global priority invariant *) END END SetPriority; (** Return TRUE iff the specified protected object is locked exclusive to the current process. *) PROCEDURE LockedByCurrent*(obj: ANY): BOOLEAN; VAR hdr {UNTRACED}: Heaps.ProtRecBlock; id: LONGINT; res: BOOLEAN; BEGIN SYSTEM.GET(SYSTEM.VAL(ADDRESS, obj) + Heaps.HeapBlockOffset, hdr); ASSERT(hdr IS Heaps.ProtRecBlock); IF HandlePriorityInv THEN Machine.Acquire(Machine.Objects); id := Machine.ID(); res := (hdr.lockedBy = running[id]); Machine.Release(Machine.Objects) ELSE id := Machine.AcquirePreemption (); Machine.AcquireObject(hdr.locked); res := (hdr.lockedBy = running[id]); Machine.ReleaseObject(hdr.locked); Machine.ReleasePreemption; END; RETURN res END LockedByCurrent; (** Return number of ready and running processes, excluding idle processes. *) PROCEDURE NumReady* (): LONGINT; VAR i, n: LONGINT; p: Heaps.ProcessLink; BEGIN n := 0; Machine.Acquire(Machine.Objects); FOR i := MinPriority+1 TO NumPriorities-1 DO p := ready.q[i].head; WHILE p # NIL DO INC(n); p := p.next END END; FOR i := 0 TO Machine.MaxCPU-1 DO IF (running[i] # NIL) & (running[i].priority > MinPriority) THEN INC(n) END END; Machine.Release(Machine.Objects); RETURN n END NumReady; (** Return number of CPU cycles consumed by the specified process for each processor. If all is TRUE, return the number of cycles since the process has been created. If FALSE, return the number of cycles consumed since the last time asked. *) PROCEDURE GetCpuCycles*(process : Process; VAR cpuCycles : CpuCyclesArray; all : BOOLEAN); VAR i : LONGINT; BEGIN ASSERT(process # NIL); FOR i := 0 TO Machine.MaxCPU-1 DO cpuCycles[i] := process.cpuCycles[i]; END; IF ~all THEN FOR i := 0 TO Machine.MaxCPU-1 DO cpuCycles[i] := cpuCycles[i] - process.lastCpuCycles[i]; process.lastCpuCycles[i] := process.cpuCycles[i]; (* actually could have changed meanwhile *) END; END; END GetCpuCycles; PROCEDURE CurrentProcessTime*(): HUGEINT; VAR result: HUGEINT; process: Process; i: LONGINT; BEGIN process := CurrentProcess(); FOR i := 0 TO Machine.MaxCPU-1 DO result := result + process.cpuCycles[i]; END; RETURN result; END CurrentProcessTime; PROCEDURE TimerFrequency*(): HUGEINT; BEGIN RETURN 1000000000; END TimerFrequency; (* Handle hardware interrupt and route it to an interrupt handler process. *) PROCEDURE FieldIRQ(VAR state: Machine.State); VAR t: Process; id: LONGINT; new: Process; preempt: BOOLEAN; BEGIN Machine.DisableIRQ(state.INT); (* do this before acknowledging irq *) IF StrongChecks THEN IF processingIRQ[state.INT-MinIRQ] THEN Trace.String("IRQ recursion "); Trace.Int(state.INT,1); Trace.Ln; RETURN ELSE processingIRQ[state.INT-MinIRQ] := TRUE; END; END; (* if the reenabling of interrupts cannot be circumvented, then it is REQUIRED to acknowledge interrupts BEFORE reenabling. Otherwise spurious IRQs cannot be identified as such. Please note that this particular problem with spurious IRQs cannot observed on many machines but IF it is observed then the machine will behave unexpected. Very hard to debug and trace! Machine.Ack(state.INT); Machine.Sti (); (* avoid Processors.StopAll deadlock when waiting for locks below (remove this) *) *) Machine.Acquire(Machine.Objects); t := interrupt[state.INT-MinIRQ].process; IF StrongChecks THEN ASSERT(t.mode = AwaitingEvent) END; id := Machine.ID (); preempt := (t.priority > maxReady) & (maxReady # MinPriority) & (t.priority > running[id].priority); Enter(t); IF preempt THEN IF Stats THEN Machine.AtomicInc(Npreempt) END; (* pre-empt the current process *) IF Machine.PreemptCount(id) = 1 THEN (* check against 1, because we are holding one lock *) IF ~(Machine.VMBit IN state.FLAGS) THEN (* not V86 mode *) IF state.CS MOD 4 = Machine.UserLevel THEN (* not kernel mode (used during initialization or interrupts) *) Select(new, running[id].priority + 1); IF new # NIL THEN ASSERT(Machine.CS () MOD 4 = Machine.KernelLevel); (* otherwise we can not change state.SP *) INC (running[id].cpuCycles[id], Machine.GetTimer () - perfTsc[id]); IF running[id].priority = MinPriority THEN (* Special treatment for idle threads *) INC (idleCycles[id], Machine.GetTimer () - perfTsc[id]); END; IF Stats THEN Machine.AtomicInc(NpreemptTaken) END; INCL(running[id].flags, Preempted); Machine.CopyState(state, running[id].state); IF Machine.SSESupport THEN Machine.SSESaveFull(running[id].sseAdr) ELSE Machine.FPUSaveFull(running[id].sse); (* to do: floating-point exception possible / Machine.SetupFPU *) END; Enter(running[id]); running[id] := new; new.mode := Running; new.procID := id; IF Preempted IN new.flags THEN EXCL(new.flags, Preempted); Machine.CopyState(new.state, state); IF Machine.SSESupport THEN Machine.SSERestoreFull(new.sseAdr) ELSE Machine.FPURestoreFull(new.sse) END ELSE SwitchToState(new, state); IF Machine.SSESupport THEN Machine.SSERestoreMin(new.sseAdr) ELSE Machine.FPURestoreMin(new.sse) END END; perfTsc[id] := Machine.GetTimer () ELSE IF Stats THEN Machine.AtomicInc(NpreemptNothing) END END ELSE (* can not interrupt kernel mode, because SwitchTo would not switch back to it *) IF Stats THEN Machine.AtomicInc(NpreemptKernel) END (* kernel mode, e.g. during page fault or FieldIRQ *) END ELSE IF Stats THEN Machine.AtomicInc(NpreemptV86) END (* V86 mode *) END ELSE IF Stats THEN Machine.AtomicInc(NpreemptCritical) END (* not preemptable *) END END; Machine.Release(Machine.Objects) END FieldIRQ; (* Process scheduled to handle an interrupt. *) PROCEDURE InterruptProcess(self: ProtectedObject); VAR h: InterruptList; t: Process; int: LONGINT; BEGIN int := self(Interrupter).interruptNumber; t := interrupt[int-MinIRQ].process; LOOP h := interrupt[int-MinIRQ].root; (* concurrent updates allowed in InstallHandler and RemoveHandler *) WHILE h # NIL DO h.handler (); h := h.next END; Machine.Acquire(Machine.Objects); ASSERT(running[Machine.ID ()] = t); (* strong check *) t.mode := AwaitingEvent; processingIRQ[int-MinIRQ] := FALSE; Machine.EnableIRQ(int); SwitchToNew END END InterruptProcess; (** Install interrupt handler. *) PROCEDURE InstallHandler*(h: EventHandler; int: LONGINT); VAR t: Process; new: BOOLEAN; ih: Interrupter; n: InterruptList; i: LONGINT; BEGIN ASSERT((int >= MinIRQ) & (int-MinIRQ < NumIRQ)); (* range check *) IF interrupt[int-MinIRQ].process = NIL THEN (* first handler for this irq *) (* allocate process outside lock region, to avoid GC lock problems. *) (* hack: use type parameter to pass int index & set obj to h, for System.ShowProcesses *) NEW(ih); ih.interruptNumber := int; NewProcess(InterruptProcess, {Resistant}, ih, t); t.priority := High; (* second-level interrupt handling processes have high priority, handlers may allocate memory, use exclusive locks and awaits *) t.staticPriority := t.priority; FOR i := 0 TO LEN(t.prioRequests) - 1 DO t.prioRequests[i] := 0 END; INC(t.prioRequests[t.priority]) END; NEW(n); n.handler := h; Machine.Acquire(Machine.Objects); IF interrupt[int-MinIRQ].process = NIL THEN (* still first handler for this irq *) t.id := nextProcessID; INC(nextProcessID); t.mode := AwaitingEvent; interrupt[int-MinIRQ].process := t; new := TRUE ELSE new := FALSE END; n.next := interrupt[int-MinIRQ].root; (* can be concurrent with loop in InterruptProcess *) interrupt[int-MinIRQ].root := n; Machine.Release(Machine.Objects); IF new THEN Machine.InstallHandler(FieldIRQ, int) END (* do outside lock region to avoid NEW/GC deadlock *) END InstallHandler; (** Remove interrupt handler. *) PROCEDURE RemoveHandler*(h: EventHandler; int: LONGINT); VAR p, c: InterruptList; BEGIN ASSERT((int >= MinIRQ) & (int-MinIRQ < NumIRQ)); (* range check *) Machine.Acquire(Machine.Objects); p := NIL; c := interrupt[int-MinIRQ].root; WHILE (c.handler # h) & (c # NIL) DO p := c; c := c.next END; IF c.handler = h THEN (* handler found *) IF p = NIL THEN interrupt[int-MinIRQ].root := c.next; (* IF c.inext = NIL THEN (* this was the last handler *) Machine.RemoveHandler(FieldIRQ, int) (* to do: synchronize with FieldIRQ and InterruptProcess *) END *) ELSE p.next := c.next END ELSE HALT(99); (* handler not found *) END; (* can not clear c.next field, because InterruptProcess may be traversing it. *) Machine.Release(Machine.Objects) END RemoveHandler; (* local procedure *) PROCEDURE SetTimeoutAbsOrRel(t: Timer; h: EventHandler; ms: LONGINT; isAbsolute: BOOLEAN); VAR e: Timer; trigger: LONGINT; BEGIN ASSERT(Machine.Second= 1000); (* assume milliseconds for now *) ASSERT((t # NIL) & (h # NIL)); IF ms < 1 THEN ms := 1 END; Machine.Acquire(Machine.Objects); IF isAbsolute THEN trigger := ms ELSE trigger := Machine.ticks + ms (* ignore overflow *) END; IF t.next # NIL THEN (* cancel previous timeout *) t.next.prev := t.prev; t.prev.next := t.next END; t.trigger := trigger; t.handler := h; e := event.next; (* performance: linear search! *) WHILE (e # event) & (e.trigger - trigger <= 0) DO e := e.next END; t.prev := e.prev; e.prev := t; t.next := e; t.prev.next := t; Machine.Release(Machine.Objects) END SetTimeoutAbsOrRel; (** Set (or reset) an event handler object's timeout value. *) PROCEDURE SetTimeout*(t: Timer; h: EventHandler; ms: LONGINT); BEGIN SetTimeoutAbsOrRel(t, h, ms, FALSE) END SetTimeout; (** Set (or reset) an event handler object's timeout value. Here ms is absolute *) PROCEDURE SetTimeoutAt*(t: Timer; h: EventHandler; ms: LONGINT); BEGIN SetTimeoutAbsOrRel(t, h, ms, TRUE) END SetTimeoutAt; (** Cancel an event handler object's timeout, if any. It is possible that the timer has expired, but not yet been scheduled to run. *) PROCEDURE CancelTimeout*(t: Timer); BEGIN Machine.Acquire(Machine.Objects); ASSERT(t # event); IF t.next # NIL THEN t.next.prev := t.prev; IF t.prev #NIL THEN t.prev.next := t.next END; END; t.next := NIL; t.prev := NIL; Machine.Release(Machine.Objects) END CancelTimeout; (** Terminate the current process and switch to next process. *) PROCEDURE Terminate*; (* exported for Linker *) VAR id: LONGINT; BEGIN IF Stats THEN Machine.AtomicInc(Nterminate) END; Machine.Acquire(Machine.Objects); id := Machine.ID (); (*running[id].state.PC := CallerPC ();*) (* for tracing *) running[id].mode := Terminated; (* a process can also be "terminated" if the queue containing it is garbage collected *) SwitchToNew; HALT(2201) (* process resurrected *) END Terminate; PROCEDURE Halt; BEGIN HALT(halt); (* process halted *) END Halt; PROCEDURE HaltUnbreakable; BEGIN HALT(haltUnbreakable); (* process halted *) END HaltUnbreakable; (* Set the return PC which is saved in the process and set it to -1 *) PROCEDURE HaltAltPC(haltCode: WORD); VAR bp: ADDRESS; p: Process; BEGIN p := running[Machine.ID ()]; ASSERT(p.oldReturnPC # -1); bp := SYSTEM.GetFramePointer (); SYSTEM.PUT (bp + AddressSize, p.oldReturnPC); CASE haltCode OF |halt: HALT(halt); |haltUnbreakable: HALT(haltUnbreakable); END; END HaltAltPC; PROCEDURE HaltReturn; VAR bp: ADDRESS; BEGIN bp := SYSTEM.GetFramePointer (); SYSTEM.GET (bp, bp); (* Get the dynamic link *) SYSTEM.SetFramePointer (bp); (* Undo the actual paf *) HaltAltPC(halt); END HaltReturn; PROCEDURE HaltUnbreakableReturn; VAR bp: ADDRESS; BEGIN bp := SYSTEM.GetFramePointer (); SYSTEM.GET (bp, bp); (* Get the dynamic link *) SYSTEM.SetFramePointer (bp); (* Undo the actual paf *) HaltAltPC(haltUnbreakable); END HaltUnbreakableReturn; PROCEDURE TerminateThis*(t: Process; unbreakable: BOOLEAN); VAR hdr {UNTRACED}: Heaps.ProtRecBlock; pc, fp : ADDRESS; (* terminates a process that is either in mode AwaitingLock or AwaitingCond *) PROCEDURE TerminateAwaiting(t: Process); VAR hdr {UNTRACED}: Heaps.ProtRecBlock; BEGIN SYSTEM.GET(SYSTEM.VAL(ADDRESS, t.waitingOn) + Heaps.HeapBlockOffset, hdr); ASSERT(hdr IS Heaps.ProtRecBlock); IF t.mode = AwaitingLock THEN fp := t.state.BP; (* SwitchTo PAF *) SYSTEM.GET (fp, fp); (* SwitchToNew PAF *) SYSTEM.GET (fp, fp); (* Lock PAF*) SYSTEM.GET (fp + AddressSize, pc); (* Get the return address*) IF ~Modules.IsExceptionHandled(pc, fp, FALSE) THEN Remove(hdr.awaitingLock, t); t.waitingOn := NIL; SYSTEM.GET (t.state.BP + AddressSize, t.oldReturnPC); IF unbreakable THEN SYSTEM.PUT (t.state.BP + AddressSize, SYSTEM.VAL (ADDRESS, trapReturn[1])) ELSE SYSTEM.PUT (t.state.BP + AddressSize, SYSTEM.VAL (ADDRESS, trapReturn[0])) END; Enter(t) ELSE Machine.Acquire (Machine.TraceOutput); Trace.String(" Not allowed to kill "); Trace.Int(t.id, 1); Trace.Char(" "); Trace.Int(t.mode, 1); Trace.Ln; Machine.Release (Machine.TraceOutput); END ELSIF t.mode = AwaitingCond THEN SYSTEM.GET (t.state.BP, fp); SYSTEM.GET (t.state.PC, pc); IF ~Modules.IsExceptionHandled(pc, fp, TRUE) THEN Remove(hdr.awaitingCond, t); t.waitingOn := NIL; SYSTEM.GET (t.state.BP + AddressSize, t.oldReturnPC); IF unbreakable THEN SYSTEM.PUT (t.state.BP + AddressSize, SYSTEM.VAL (ADDRESS, trapReturn[1])) ELSE SYSTEM.PUT (t.state.BP + AddressSize, SYSTEM.VAL (ADDRESS, trapReturn[0])) END; Enter(t) ELSE Machine.Acquire (Machine.TraceOutput); Trace.String(" Not allowed to kill "); Trace.Int(t.id, 1); Trace.Char(" "); Trace.Int(t.mode, 1); Trace.Ln; Machine.Release (Machine.TraceOutput); END END END TerminateAwaiting; BEGIN IF PleaseHalt IN t.flags THEN IF TraceVerbose THEN Machine.Acquire (Machine.TraceOutput); Trace.String("Process (ID="); Trace.Int(t.id, 0); Trace.StringLn (") is already halting!"); Machine.Release (Machine.TraceOutput); END; RETURN ELSE Machine.Acquire(Machine.Objects); IF (t = running[Machine.ID ()]) THEN INCL(t.flags, SelfTermination); END; IF TraceVerbose THEN Machine.Acquire (Machine.TraceOutput); Trace.String(" Kill "); Trace.Int(t.id, 1); Trace.Char(" "); Trace.Int(t.mode, 1); Trace.Ln; Machine.Release (Machine.TraceOutput); END; CASE t.mode OF |Running: INCL(t.flags, PleaseHalt); IF unbreakable THEN INCL(t.flags, Unbreakable) END |Ready: DEC(t.state.SP, AddressSize); SYSTEM.PUT (t.state.SP, t.state.PC); IF unbreakable THEN t.state.PC := SYSTEM.VAL (ADDRESS, trap[1]) ELSE t.state.PC := SYSTEM.VAL (ADDRESS, trap[0]) END |AwaitingLock, AwaitingCond: IF HandlePriorityInv THEN TerminateAwaiting(t) ELSE SYSTEM.GET(SYSTEM.VAL(ADDRESS, t.waitingOn) + Heaps.HeapBlockOffset, hdr); ASSERT(hdr IS Heaps.ProtRecBlock); IF ~hdr.locked THEN Machine.AcquireObject(hdr.locked); TerminateAwaiting(t); Machine.ReleaseObject(hdr.locked) END END | AwaitingEvent, Unknown, Terminated: (* skip *) END; Machine.Release(Machine.Objects) END END TerminateThis; (* called by WMProcessInfo to obtain the current state of a running process *) PROCEDURE UpdateProcessState*( p: Process ); BEGIN (* update p.stat.{PC,BP,SP} *) END UpdateProcessState; (* Finalize a process. *) PROCEDURE FinalizeProcess(t: ANY); BEGIN Machine.DisposeStack(t(Process).stack) END FinalizeProcess; (* Allocate a new process associated with "obj". Must be outside lock region, because of potential GC. *) PROCEDURE NewProcess(body: Body; flags: SET; obj: ProtectedObject; VAR new: Process); VAR t: Process; sp: ADDRESS; id: LONGINT; fn: Heaps.FinalizerNode; BEGIN NEW(t); NEW(fn); (* implicit call Heaps.NewRec *) t.next := NIL; t.prev := NIL; t.rootedNext := NIL; t.waitingOn := NIL; t.flags := flags; t.obj := obj; t.mode := Unknown; (* initialize the stack *) Machine.NewStack(t.stack, t, sp); IF VeryConservative THEN Machine.Fill32(t.stack.adr, sp-t.stack.adr, LONGINT(0D0D0DEADH)) END; SYSTEM.PUT (sp-1*AddressSize, obj); (* self parameter for body *) SYSTEM.PUT (sp-2*AddressSize, terminate); (* return address for body *) (* the following will be popped by SwitchTo exit code or Machine.JumpToUserLevel *) SYSTEM.PUT (sp-3*AddressSize, body); (* return address for SwitchTo (body entry point) *) SYSTEM.PUT (sp-4*AddressSize, NIL); (* end of dynamic link list (FP value at entry to body) *) t.sseAdr := ADDRESSOF(t.sse) + ((-ADDRESSOF(t.sse)) MOD 16); IF Machine.SSESupport THEN Machine.SSESaveMin(t.sseAdr) ELSE Machine.FPUSaveMin(t.sse) (* inherit FPU state of caller *) END; t.state.BP := sp-4*AddressSize; t.state.SP := t.state.BP; t.state.PC := 0; (* indicating that process is not running yet *) (* set up exception handling *) IF Restart IN flags THEN (* restart object body *) t.restartPC := SYSTEM.VAL (ADDRESS, body); t.restartSP := sp-2*AddressSize (* 1 parameter and return address of body *) ELSE (* terminate process *) t.restartPC := SYSTEM.VAL (ADDRESS, terminate); t.restartSP := sp END; fn.finalizer := FinalizeProcess; Heaps.AddFinalizer(t, fn); (* return *) FOR id := 0 TO Machine.MaxCPU-1 DO t.cpuCycles[id] := 0 END; new := t END NewProcess; (* Create the process associated with an active object (kernel call). *) PROCEDURE CreateProcess*(body: Body; priority: WORD; flags: SET; obj: ProtectedObject); VAR t: Process; type: ADDRESS; heapBlock {UNTRACED}: Heaps.HeapBlock; i: LONGINT; BEGIN IF Stats THEN Machine.AtomicInc(Ncreate) END; SYSTEM.GET(SYSTEM.VAL(ADDRESS, obj) + Heaps.HeapBlockOffset, heapBlock); ASSERT(heapBlock IS Heaps.ProtRecBlock); (* protected object *) SYSTEM.GET (SYSTEM.VAL (ADDRESS, obj) + Heaps.TypeDescOffset, type); (* type tag *) IF Restart IN flags THEN INCL(flags, Resistant) END; (* SAFE => Restart & Resistant *) NewProcess(body, flags, obj, t); Machine.Acquire(Machine.Objects); t.id := nextProcessID; INC(nextProcessID); t.context := CurrentContext(); IF priority = 0 THEN (* no priority specified *) t.priority := running[Machine.ID ()].priority (* inherit priority of creator *) ELSIF priority > 0 THEN (* positive priority specified *) t.priority := priority ELSE (* negative priority specified (only for Idle process) *) t.priority := MinPriority END; t.staticPriority := t.priority; FOR i := 0 TO LEN(t.prioRequests) - 1 DO t.prioRequests[i] := 0 END; INC(t.prioRequests[t.priority]); CASE t.priority OF MinPriority : t.rootedNext := rootedProcesses[t.priority]; rootedProcesses[t.priority] := t | Low, Normal, High : (* do nothing, processes with this priority are traced by GC automatically *) | GCPriority, Realtime : t.rootedNext := rootedProcesses[t.priority]; rootedProcesses[t.priority] := t END; Enter(t); Machine.Release(Machine.Objects) END CreateProcess; (* Lock a protected object (kernel call) *) (* There are two different procedures for locking a protected object in case of priority inversion handling enabled or disabled due to the different locking strategy. *) PROCEDURE Lock*(obj: ProtectedObject; exclusive: BOOLEAN); BEGIN IF HandlePriorityInv THEN LockPriorityInv(obj, exclusive) ELSE LockNoPriorityInv(obj, exclusive) END END Lock; (* Lock a protected object if priority inversion handling is disabled. Header locks, preemption and Machine.Objects locks are used. *) PROCEDURE LockNoPriorityInv(obj: ProtectedObject; exclusive: BOOLEAN); VAR hdr {UNTRACED}: Heaps.ProtRecBlock; r: Process; id: LONGINT; BEGIN (* {called from user level} *) IF Stats THEN Machine.AtomicInc(Nlock) END; SYSTEM.GET(SYSTEM.VAL(ADDRESS, obj) + Heaps.HeapBlockOffset, hdr); IF StrongChecks THEN ASSERT(hdr IS Heaps.ProtRecBlock); (* protected object *) ASSERT(exclusive) (* shared not implemented yet *) END; id := Machine.AcquirePreemption (); Machine.AcquireObject(hdr.locked); IF hdr.count = 0 THEN (* not locked *) hdr.count := -1; hdr.lockedBy := SYSTEM.VAL (Process, Machine.GetProcessPtr ()); (* set exclusive lock *) Machine.ReleaseObject(hdr.locked); Machine.ReleasePreemption; ELSE (* locked *) r := SYSTEM.VAL (Process, Machine.GetProcessPtr ()); IF hdr.lockedBy = r THEN Machine.ReleaseObject(hdr.locked); Machine.ReleasePreemption; ASSERT(hdr.lockedBy # r, 2203); (* nested locks not allowed *) END; ASSERT(r.waitingOn = NIL); r.waitingOn := obj; r.mode := AwaitingLock; Machine.Acquire(Machine.Objects); Put(hdr.awaitingLock, r); Machine.ReleaseObject(hdr.locked); Machine.ReleasePreemption; SwitchToNew END END LockNoPriorityInv; (* (* propagation of priorities - lock Machine.Objects is taken. This is a procedure that calls itself recursively if a higher priority is propagated along a chain of resources and processes where each resource is locked by a process that itself waits on a resource. The procedure can be rewritten into a non-recursive procedure if needed.. Remark: parameters of type Heaps.HeapBlock or extensions of it are not passed as parameters for clarity and safety reasons . Instead, a ProtectedObject pointer is passed as the first parameter. *) PROCEDURE PropagatePrio(obj: ProtectedObject; prevMaxWaitingPrio, waitingPrio: LONGINT); VAR hdr {UNTRACED}: Heaps.ProtRecBlock; p: Process; BEGIN SYSTEM.GET(SYSTEM.VAL(ADDRESS, obj) + Heaps.HeapBlockOffset, hdr); IF hdr.lockedBy # NIL THEN p := hdr.lockedBy(Process); DEC(p.prioRequests[prevMaxWaitingPrio]); INC(p.prioRequests[waitingPrio]); IF (p.waitingOn # NIL) & (waitingPrio > p.priority) THEN obj := p.waitingOn; SYSTEM.GET(SYSTEM.VAL(ADDRESS, obj) + Heaps.HeapBlockOffset, hdr); prevMaxWaitingPrio := MaxPrio(hdr.waitingPriorities); DEC(hdr.waitingPriorities[p.priority]); INC(hdr.waitingPriorities[waitingPrio]); IF waitingPrio > prevMaxWaitingPrio THEN PropagatePrio(obj, prevMaxWaitingPrio, waitingPrio) END END; IF waitingPrio > p.priority THEN IF p.mode = Ready THEN Remove(ready.q[p.priority], p) END; (* remove p from the lower priority queue ... *) p.priority := waitingPrio; IF p.mode = Ready THEN Enter(p) END; (* ... and add it to the higher priority queue *) END END; END PropagatePrio; *) (* propagation of priorities - lock Machine.Objects is taken. This procedure is the iterative version of the above commented out recursive procedure. Remark: hdr is an actually UNTRACED parameter. The GC, however, can handle this, see procedure Heaps.Mark, there is a check whether the pointer to the header part is valid. In case of hdr, the pointer ot the header part is NIL. *) PROCEDURE PropagatePrio(hdr: Heaps.ProtRecBlock; prevMaxWaitingPrio, waitingPrio: LONGINT); VAR propagateFurther: BOOLEAN; p: Process; obj: ProtectedObject; BEGIN propagateFurther := TRUE; WHILE propagateFurther & (waitingPrio > prevMaxWaitingPrio) DO IF hdr.lockedBy # NIL THEN p := hdr.lockedBy(Process); DEC(p.prioRequests[prevMaxWaitingPrio]); INC(p.prioRequests[waitingPrio]); IF (p.waitingOn # NIL) & (waitingPrio > p.priority) THEN obj := p.waitingOn; SYSTEM.GET(SYSTEM.VAL(ADDRESS, obj) + Heaps.HeapBlockOffset, hdr); prevMaxWaitingPrio := MaxPrio(hdr.waitingPriorities); DEC(hdr.waitingPriorities[p.priority]); INC(hdr.waitingPriorities[waitingPrio]); ELSE (* p is not waiting for a resource or waitingPrio is less or equal to p's priority - priority propagation finishes *) propagateFurther := FALSE END; IF waitingPrio > p.priority THEN (* independently of whether p is waiting on a resource or not the priority of p is changed if it is lower than waitingPrio *) IF p.mode = Ready THEN Remove(ready.q[p.priority], p) END; (* remove p from the lower priority queue ... *) p.priority := waitingPrio; IF p.mode = Ready THEN Enter(p) END; (* ... and add it to the higher priority queue *) END ELSE (* current resource is not locked - priority propagation finishes *) propagateFurther := FALSE END END END PropagatePrio; (* TO DO: adapt priority inversion algorithm such that priority of a process is not raised higher than High, it must not become Realtime, otherwise GC may be corrupted *) (* Lock a protected object if priority inversion handling is enabled. Machine.Objects lock is used. *) PROCEDURE LockPriorityInv(obj: ProtectedObject; exclusive: BOOLEAN); VAR hdr {UNTRACED}: Heaps.ProtRecBlock; r: Process; maxWaitingPrio, prevMaxWaitingPrio: LONGINT; BEGIN (* {called from user level} *) IF Stats THEN Machine.AtomicInc(Nlock) END; SYSTEM.GET(SYSTEM.VAL(ADDRESS, obj) + Heaps.HeapBlockOffset, hdr); IF StrongChecks THEN ASSERT(hdr IS Heaps.ProtRecBlock); (* protected object *) ASSERT(exclusive) (* shared not implemented yet *) END; Machine.Acquire(Machine.Objects); r := SYSTEM.VAL(Process, Machine.GetProcessPtr()); IF hdr.count = 0 THEN (* not locked *) hdr.count := -1; hdr.lockedBy := r; (* set exclusive lock *) maxWaitingPrio := MaxPrio(hdr.waitingPriorities); INC(r.prioRequests[maxWaitingPrio]); r.priority := MaxPrio(r.prioRequests); Machine.Release(Machine.Objects); ELSE (* locked (to do: on multiprocessors, perhaps spin here for a while, if lockedBy.mode = running) *) IF hdr.lockedBy = r THEN Machine.Release(Machine.Objects); ASSERT(hdr.lockedBy # r, 2203); (* nested locks not allowed *) END; IF r.waitingOn # NIL THEN Machine.Acquire(Machine.TraceOutput); Trace.String("Objects: LockPriorityInv - hdr.count # NIL, but r.waitingOn # NIL"); Machine.Release(Machine.TraceOutput) END; ASSERT(r.waitingOn = NIL); r.waitingOn := obj; r.mode := AwaitingLock; prevMaxWaitingPrio := MaxPrio(hdr.waitingPriorities); INC(hdr.waitingPriorities[r.priority]); IF r.priority > prevMaxWaitingPrio THEN PropagatePrio(hdr, prevMaxWaitingPrio, r.priority) END; Put(hdr.awaitingLock, r); SwitchToNew END END LockPriorityInv; (* Find the first true condition from the queue and remove it. Assume the object is currently locked. *) PROCEDURE FindCondition(VAR q: ProcessQueue): Process; VAR first, cand: Process; BEGIN IF Stats THEN Machine.AtomicInc(Ncondition) END; Get(q, first); IF first.condition(first.condFP) THEN IF Stats THEN Machine.AtomicInc(Ncondition1True) END; RETURN first END; Put(q, first); WHILE q.head # first DO IF Stats THEN Machine.AtomicInc(Ncondition2) END; Get(q, cand); IF cand.condition(cand.condFP) THEN IF Stats THEN Machine.AtomicInc(Ncondition2True) END; RETURN cand END; Put(q, cand) END; RETURN NIL END FindCondition; (* Find highest priority in array of priority counts *) PROCEDURE MaxPrio(CONST priorityCounts: ARRAY OF WORD): WORD; VAR i: WORD; BEGIN i := LEN(priorityCounts) - 1; WHILE (i >= 0) & (priorityCounts[i] = 0) DO DEC(i) END; IF priorityCounts[i] = 0 THEN Machine.Acquire(Machine.TraceOutput); Trace.StringLn("Objects: MaxPrio - SEVERE ERROR: priorityCounts contains all zeros"); Machine.Release(Machine.TraceOutput); END; RETURN i END MaxPrio; (* Unlock a protected object (kernel call). *) (* There are two different procedures for locking a protected object in case of priority inverison handling enabled or disabled due to the different locking strategy. *) PROCEDURE Unlock*(obj: ProtectedObject; dummy: BOOLEAN); BEGIN IF HandlePriorityInv THEN UnlockPriorityInv(obj) ELSE UnlockNoPriorityInv(obj) END END Unlock; (* transfer the lock from a resource to another process. Remark: hdr is an actually UNTRACED parameter. The GC, however, can handle this, see procedure Heaps.Mark, there is a check whether the pointer to the header part is valid. In case of hdr, the pointer ot the header part is NIL. *) PROCEDURE TransferLock(hdr: Heaps.ProtRecBlock; p: Process); VAR maxWaitingPrio: WORD; BEGIN p.waitingOn := NIL; hdr.lockedBy := p; IF HandlePriorityInv THEN DEC(hdr.waitingPriorities[p.priority]); maxWaitingPrio := MaxPrio(hdr.waitingPriorities); INC(p.prioRequests[maxWaitingPrio]); p.priority := MaxPrio(p.prioRequests) END END TransferLock; (* Unlock a protected object if priority inversion handling is disabled. Header locks, preemption and Machine.Objects locks are used. *) PROCEDURE UnlockNoPriorityInv(obj: ProtectedObject); VAR hdr {UNTRACED}: Heaps.ProtRecBlock; t, c, r: Process; id: LONGINT; BEGIN IF Stats THEN Machine.AtomicInc(Nunlock) END; SYSTEM.GET(SYSTEM.VAL(ADDRESS, obj) + Heaps.HeapBlockOffset, hdr); IF StrongChecks THEN ASSERT(hdr IS Heaps.ProtRecBlock) (* protected object *) END; ASSERT(hdr.count = -1); (* exclusive locked *) IF hdr.awaitingCond.head # NIL THEN (* evaluate the waiting conditions *) (* we are holding the lock, so the queue can not change (to do: except in TerminateThis) *) c := FindCondition(hdr.awaitingCond) (* interrupts should be on during this call *) ELSE c := NIL END; id := Machine.AcquirePreemption (); Machine.AcquireObject(hdr.locked); r := running[Machine.ID ()]; IF hdr.lockedBy # r THEN Machine.ReleaseObject(hdr.locked); Machine.ReleasePreemption; ASSERT(hdr.lockedBy = r) END; IF c = NIL THEN (* no true condition found, check the lock queue *) Get(hdr.awaitingLock, t); IF t # NIL THEN IF StrongChecks THEN ASSERT((t.mode = AwaitingLock) & (t.waitingOn = obj)) END; TransferLock(hdr, t) ELSE hdr.lockedBy := NIL; hdr.count := 0 END ELSE (* true condition found, transfer the lock *) TransferLock(hdr, c); t := NIL END; Machine.ReleaseObject(hdr.locked); IF (c # NIL) OR (t # NIL) THEN Machine.Acquire(Machine.Objects); IF c # NIL THEN Enter(c) END; IF t # NIL THEN Enter(t) END; Machine.Release(Machine.Objects); END; Machine.ReleasePreemption; END UnlockNoPriorityInv; (* Unlock a protected object in case priority inversion handling is enabled. Machine.Objects lock is used. *) PROCEDURE UnlockPriorityInv(obj: ProtectedObject); VAR hdr {UNTRACED}: Heaps.ProtRecBlock; t, c, r: Process; maxWaitingPrio: WORD; BEGIN IF Stats THEN Machine.AtomicInc(Nunlock) END; SYSTEM.GET(SYSTEM.VAL(ADDRESS, obj) + Heaps.HeapBlockOffset, hdr); IF StrongChecks THEN ASSERT(hdr IS Heaps.ProtRecBlock) (* protected object *) END; ASSERT(hdr.count = -1); (* exclusive locked *) IF hdr.awaitingCond.head # NIL THEN (* evaluate the waiting conditions *) (* we are holding the lock, so the queue can not change (to do: except in TerminateThis) *) c := FindCondition(hdr.awaitingCond) (* interrupts should be on during this call *) ELSE c := NIL END; Machine.Acquire(Machine.Objects); r := running[Machine.ID ()]; IF hdr.lockedBy # r THEN Machine.Release(Machine.Objects); ASSERT(hdr.lockedBy = r) END; maxWaitingPrio := MaxPrio(hdr.waitingPriorities); DEC(r.prioRequests[maxWaitingPrio]); r.priority := MaxPrio(r.prioRequests); IF c = NIL THEN (* no true condition found, check the lock queue *) GetMaxPrio(hdr.awaitingLock, t); IF t = NIL THEN hdr.lockedBy := NIL; hdr.count := 0 ELSE IF StrongChecks THEN ASSERT((t.mode = AwaitingLock) & (t.waitingOn = obj)) END; TransferLock(hdr, t) END ELSE (* true condition found, transfer the lock *) TransferLock(hdr, c); t := NIL END; IF (c # NIL) OR (t # NIL) THEN IF c # NIL THEN Enter(c) END; IF t # NIL THEN Enter(t) END; END; Machine.Release(Machine.Objects); END UnlockPriorityInv; (* Await a condition (kernel call). *) (* There are two different procedures for locking a protected object in case of priority inverison handling enabled or disabled due to the different locking strategies, i.e. there are no header locks in case of priority inversion handling. *) PROCEDURE Await*(cond: Condition; slink: ADDRESS; obj: ProtectedObject; flags: SET); BEGIN IF HandlePriorityInv THEN AwaitPriorityInv(cond, slink, obj, flags) ELSE AwaitNoPriorityInv(cond, slink, obj, flags) END END Await; (* Await a condition if priority inversion handling is disabled. Header locks, preemption and Machine.Objects locks are used. *) PROCEDURE AwaitNoPriorityInv(cond: Condition; slink: ADDRESS; obj: ProtectedObject; flags: SET); VAR hdr {UNTRACED}: Heaps.ProtRecBlock; r, c, t: Process; id: LONGINT; BEGIN IF Stats THEN Machine.AtomicInc(Nawait) END; IF 1 IN flags THEN (* compiler did not generate IF *) IF Stats THEN Machine.AtomicInc(NawaitNoIF) END; IF cond(slink) THEN IF Stats THEN Machine.AtomicInc(NawaitTrue) END; RETURN (* condition already true *) END END; SYSTEM.GET(SYSTEM.VAL(ADDRESS, obj) + Heaps.HeapBlockOffset, hdr); IF StrongChecks THEN ASSERT(hdr IS Heaps.ProtRecBlock) (* protected object *) END; id := Machine.AcquirePreemption (); Machine.AcquireObject(hdr.locked); (* must acquire object lock before other locks *) r := running[id]; IF hdr.lockedBy = r THEN (* current process holds exclusive lock *) IF StrongChecks THEN ASSERT(hdr.count = -1) END; (* exclusive locked *) IF hdr.awaitingCond.head # NIL THEN (* evaluate the waiting conditions *) (* we are holding the lock, so the queue can not change (to do: except in TerminateThis) *) c := FindCondition(hdr.awaitingCond) (* interrupts should be on during this call *) ELSE c := NIL END; IF c = NIL THEN Get(hdr.awaitingLock, t); IF t = NIL THEN (* none waiting - remove lock *) hdr.count := 0; hdr.lockedBy := NIL; ELSE (* transfer lock to first waiting process *) IF StrongChecks THEN ASSERT(t.mode = AwaitingLock) END; TransferLock(hdr, t) END; ELSE TransferLock(hdr, c); t := NIL END; ELSE (* no lock, or some other process may hold the lock, but that's the user's indaba (may be monotonic condition) *) Machine.ReleaseObject(hdr.locked); Machine.ReleasePreemption; HALT(2204) (* await must be exclusive region *) END; Machine.Acquire(Machine.Objects); (* Put and SwitchTo must be protected *) IF c # NIL THEN Enter(c) END; IF t # NIL THEN Enter(t) END; IF StrongChecks THEN ASSERT(r.waitingOn = NIL) END; r.condition := cond; r.condFP := slink; r.waitingOn := obj; r.mode := AwaitingCond; Put(hdr.awaitingCond, r); Machine.ReleaseObject(hdr.locked); Machine.ReleasePreemption; (* reschedule *) SwitchToNew; IF StrongChecks THEN ASSERT(cond(slink)); ASSERT(hdr.lockedBy = r) (* lock held again *) END END AwaitNoPriorityInv; (* Await a condition in case priority inversion handling is enabled. Machine.Objects lock is used. *) PROCEDURE AwaitPriorityInv(cond: Condition; slink: ADDRESS; obj: ProtectedObject; flags: SET); VAR hdr {UNTRACED}: Heaps.ProtRecBlock; r, c, t: Process; id, maxWaitingPrio, prevMaxWaitingPrio: WORD; BEGIN IF Stats THEN Machine.AtomicInc(Nawait) END; IF 1 IN flags THEN (* compiler did not generate IF *) IF Stats THEN Machine.AtomicInc(NawaitNoIF) END; IF cond(slink) THEN IF Stats THEN Machine.AtomicInc(NawaitTrue) END; RETURN (* condition already true *) END END; SYSTEM.GET(SYSTEM.VAL(ADDRESS, obj) + Heaps.HeapBlockOffset, hdr); IF StrongChecks THEN ASSERT(hdr IS Heaps.ProtRecBlock) (* protected object *) END; Machine.Acquire(Machine.Objects); id := Machine.ID(); r := running[id]; IF hdr.lockedBy = r THEN (* current process holds exclusive lock *) IF StrongChecks THEN ASSERT(hdr.count = -1) END; (* exclusive locked *) maxWaitingPrio := MaxPrio(hdr.waitingPriorities); DEC(r.prioRequests[maxWaitingPrio]); r.priority := MaxPrio(r.prioRequests); IF hdr.awaitingCond.head # NIL THEN (* evaluate the waiting conditions *) (* we are holding the lock, so the queue can not change (to do: except in TerminateThis) *) c := FindCondition(hdr.awaitingCond) (* interrupts should be on during this call *) ELSE c := NIL END; IF c = NIL THEN GetMaxPrio(hdr.awaitingLock, t); IF t = NIL THEN (* none waiting - remove lock *) hdr.count := 0; hdr.lockedBy := NIL; ELSE (* transfer lock to first waiting process *) IF StrongChecks THEN ASSERT(t.mode = AwaitingLock) END; TransferLock(hdr, t); END; ELSE (* true condition found, transfer the lock *) TransferLock(hdr, c); t := NIL; END; ELSE (* no lock, or some other process may hold the lock, but that's the user's indaba (may be monotonic condition) *) Machine.Release(Machine.Objects); HALT(2204) (* await must be exclusive region *) END; IF c # NIL THEN Enter(c) END; IF t # NIL THEN Enter(t) END; IF StrongChecks THEN ASSERT(r.waitingOn = NIL) END; r.condition := cond; r.condFP := slink; r.waitingOn := obj; r.mode := AwaitingCond; IF hdr.lockedBy # NIL THEN prevMaxWaitingPrio := MaxPrio(hdr.waitingPriorities); INC(hdr.waitingPriorities[r.priority]); IF r.priority > prevMaxWaitingPrio THEN PropagatePrio(hdr, prevMaxWaitingPrio, r.priority) END; ELSE (* it may happen that hdr is not locked - in that case no priority propagation takes place *) INC(hdr.waitingPriorities[r.priority]) END; Put(hdr.awaitingCond, r); (* reschedule *) SwitchToNew; IF StrongChecks THEN ASSERT(cond(slink)); ASSERT(hdr.lockedBy = r) (* lock held again *) END END AwaitPriorityInv; (** Update the state snapshot of the current process for GC. (for Processors) *) PROCEDURE UpdateState; VAR t: Process; BEGIN (* interrupts off *) Machine.Acquire(Machine.Objects); t := running[Machine.ID ()]; IF t # NIL THEN t.state.PC := Machine.CurrentPC(); (* ug: required information for GC with meta data for stack inspection *) t.state.SP := SYSTEM.GetStackPointer(); (* ug: not necessarily needed for GC *) t.state.BP := SYSTEM.GetFramePointer(); (* ug: necessary information for GC with meta data for stack inspection *) END; Machine.Release(Machine.Objects) END UpdateState; (** Start executing user processes. Every processor calls this during initialization. *) PROCEDURE Start*; VAR id: LONGINT; idle: Idle; new: Process; BEGIN (* running at kernel level (not preemptable) *) id := Machine.ID (); (* preemption not enabled yet, because we are running at kernel level *) NEW(idle); (* create process with MinPriority *) Machine.Acquire(Machine.Objects); Get(ready.q[MinPriority], new); (* can not use Select here, as it might return a preempted process *) ASSERT(~(Preempted IN new.flags)); (* will at least get the Idle process just created *) Machine.Release(Machine.Objects); running[id] := new; (* schedule new process *) new.mode := Running; new.procID := id; IF Machine.SSESupport THEN Machine.SSERestoreMin(new.sseAdr) ELSE Machine.FPURestoreMin(new.sse) END; Machine.JumpToUserLevel(new.state.BP) END Start; (* Initialize module. *) PROCEDURE Init; (* can not use NEW *) VAR i: LONGINT; BEGIN ProcessorHLT := NIL; maxReady := High; (* scan all queues at start *) lowestAllowedPriority := Low; (* normal case, will be set to GCPriority if GC is running *) gcBarrier := {}; FOR i := 0 TO Machine.MaxCPU - 1 DO running[i] := NIL END; FOR i := 0 TO NumPriorities - 1 DO rootedProcesses[i] := NIL END; FOR i := 0 TO NumIRQ-1 DO processingIRQ[i] := FALSE END; nextProcessID := 0; Machine.ticks := 0; traceProcess := NIL; terminate := Terminate; trap[0] := Halt; trap[1] := HaltUnbreakable; trapReturn[0] := HaltReturn; trapReturn[1] := HaltUnbreakableReturn; END Init; PROCEDURE InitEventHandling; VAR i: LONGINT; clock: Clock; (* realtimeClock: RealtimeClock; *) BEGIN FOR i := 0 TO NumIRQ-1 DO interrupt[i].root := NIL; interrupt[i].process := NIL END; (* create normal event list *) NEW(event); event.next := event; event.prev := event; event.trigger := Machine.ticks + MAX(LONGINT) DIV 2; (* create normal timer processes *) timer := NIL; NEW(clock); END InitEventHandling; PROCEDURE InitGCHandling; VAR finalizerCaller: FinalizerCaller; BEGIN gcProcess := NIL; NEW(gcActivity); finalizerProcess := NIL; NEW(finalizerCaller); END InitGCHandling; PROCEDURE InitStats; BEGIN Nlock := 0; Nunlock := 0; Nawait := 0; NawaitNoIF := 0; NawaitTrue := 0; Ncreate := 0; Nterminate := 0; Ncondition := 0; Ncondition1True := 0; Ncondition2 := 0; Ncondition2True := 0; Ntimeslice := 0; NtimesliceTaken := 0; NtimesliceNothing := 0; NtimesliceIdle := 0; NtimesliceKernel := 0; NtimesliceV86 := 0; NtimesliceCritical := 0; Npreempt := 0; NpreemptTaken := 0; NpreemptNothing := 0; NpreemptKernel := 0; NpreemptV86 := 0; NpreemptCritical := 0; Nenter := 0; END InitStats; PROCEDURE GCStatusFactory(): Heaps.GCStatus; VAR gcStatusExt : GCStatusExt; BEGIN ASSERT(Heaps.gcStatus = NIL); NEW(gcStatusExt); RETURN gcStatusExt END GCStatusFactory; PROCEDURE InitPrioRequest; VAR i: SIZE; BEGIN FOR i := 0 TO LEN(init.prioRequests) - 1 DO init.prioRequests[i] := 0 END; END InitPrioRequest; VAR (* for compatibility and later extension *) TraceProcessHook*: PROCEDURE (prcoess: Process; pc, bp: ADDRESS; stacklow, stackhigh: ADDRESS); BEGIN TraceProcessHook := NIL; IF Stats THEN InitStats; END; Init; (* initialize memory management *) Machine.UpdateState; (* for gc *) Heaps.CollectGarbage(Modules.root); (* still in single-processor mode *) (* now NEW can be used *) NEW(ready); (* create the ready queues *) Machine.InitInterrupts; Machine.Start; (* initialize interrupts *) InitEventHandling; InitGCHandling; Heaps.gcStatus := GCStatusFactory(); (* create a process for rest of init code, which runs at user level *) entry := SYSTEM.GetFramePointer (); SYSTEM.GET (entry+AddressSize, entry); (* return address into linker-generated call table *) NEW(initObject); NewProcess(SYSTEM.VAL (Body, entry), {Resistant}, initObject, init); (* create init process *) init.priority := High; init.staticPriority := init.priority; (* initialize prioRequests for init process *) InitPrioRequest; INC(init.prioRequests[init.priority]); Machine.Acquire(Machine.Objects); init.id := -1; Enter(init); init := NIL; Machine.Release(Machine.Objects); Start (* start it *) (* linker call table will end with a call to Terminate. So after executing all module bodies, the init process will terminate and other processes created during init will continue running. *) END Objects. (* 24.03.1998 pjm Started 06.05.1998 pjm CreateProcess init process, page fault handler 06.08.1998 pjm Moved exception interrupt handling here for current process 17.08.1998 pjm FindRoots method 02.10.1998 pjm Idle process 06.11.1998 pjm snapshot 25.03.1999 pjm Scope removed 28.05.1999 pjm EventHandler object 01.06.1999 pjm Fixed InterruptProcess lock error 16.06.1999 pjm Flat IRQ priority model to avoid GC deadlock 23.06.1999 pjm Flat IRQ priority experiment failed, rather do STI in FieldIRQ to avoid GC deadlock 29.06.1999 pjm Timeout in EventHandler object 13.01.2000 pjm Overed (Interrupt Objects, Event Handlers, Process ID, Process state, Process mode, Process stack, Await) 17.10.2000 pjm Priorities 22.10.2003 mib SSE2 extension 24.10.2003 phk Priority inversion / cycle counters 19.06.2007 ug Garbage Collector using meta data for stack inspection *) (* Location Stack Lock Current process SwitchTo.A Current process SwitchTo.B *)