(* Aos, Copyright 2001, Pieter Muller, ETH Zurich *) MODULE Objects; (** AUTHOR "pjm, G.F."; PURPOSE "Active object runtime support"; *) IMPORT S := SYSTEM, Trace, Glue, Unix, Machine, Heaps, Modules; CONST (*! Process flags, meaningless in Unix ports !!! *) PleaseHalt* = 10; (* Process requested to Halt itself soon *) Unbreakable*= 11; (* FINALLY shall not catch HALT exception (PleaseHalt is also set) *) SelfTermination*=12; (* Indicates the process has requested to terminate ifself (PleaseHalt is also set) *) Preempted* = 27; (* Has been preempted. *) Resistant* = 28; (* Can only be destroyed by itself *) MinPriority* = Unix.ThreadLow; Low* = Unix.ThreadLow + 1; Normal* = Unix.ThreadNormal; High* = Unix.ThreadHigh - 2; GCPriority* = Unix.ThreadHigh - 1; Realtime* = Unix.ThreadHigh; (* Process flag defined by compiler in OPC.CallRecBody *) Restart* = 0; (* Restart/Destroy process on exception *) (* Process modes (in UnixAos Running means Running or Ready!) *) Unknown* = 0; Ready* = 1; Running* = 2; AwaitingLock* = 3; AwaitingCond* = 4; AwaitingEvent* = 5; Terminated* = 6; Second* = 1000; (* frequency of ticks increments in Hz *) DefaultStacksize = 128*1024; VAR (* timer *) timerActivity : TimerActivity; clock : Clock; timers : Timer; timerListMutex : Unix.Mutex_t; timerStopped: BOOLEAN; (* processes *) root- : Process; (*! Anchor of all instantiated threads in system *) stacksize: LONGINT; (* stack size of active objects, adjustable via boot parameter *) processList : Unix.Mutex_t; createProcess : Unix.Mutex_t; startProcess : Unix.Mutex_t; lockMutex : Unix.Mutex_t; childrunning : Unix.Condition_t; newProcess: Process; nextPID: LONGINT; finalizerCaller : FinalizerCaller; mainthread: Unix.Thread_t; TYPE LockT= POINTER TO RECORD mtx, enter: ADDRESS; END; CpuCyclesArray* = ARRAY Machine.MaxCPU OF HUGEINT; ProtectedObject = POINTER TO RECORD END; ObjectHeader = Heaps.ProtRecBlock; ProcessQueue = Heaps.ProcessQueue; EventHandler* = PROCEDURE {DELEGATE}; Timer* = OBJECT VAR next: Timer; trigger: LONGINT; handler: EventHandler END Timer; TimerActivity = OBJECT VAR t, r: Timer; h: EventHandler; restart: BOOLEAN; PROCEDURE UpdateTicks; BEGIN {EXCLUSIVE} Machine.UpdateTicks END UpdateTicks; PROCEDURE Restart; BEGIN {EXCLUSIVE} restart := TRUE END Restart; BEGIN {ACTIVE, SAFE, PRIORITY(High)} restart := FALSE; LOOP t := timers; IF t # NIL THEN h := NIL; r := NIL; BEGIN {EXCLUSIVE} AWAIT( (Machine.ticks >= t.trigger) OR restart ); restart := FALSE; IF Machine.ticks >= t.trigger THEN h := t.handler; r := t END END; IF r # NIL THEN Remove( r ) END; IF h # NIL THEN (* not canceled *) h END ELSE BEGIN{EXCLUSIVE} AWAIT( restart ); restart := FALSE; END END END END TimerActivity; Clock* = OBJECT BEGIN {ACTIVE} LOOP Unix.ThrSleep( 10 ); IF ~timerStopped THEN timerActivity.UpdateTicks END END; END Clock; FinalizedCollection* = OBJECT (* base type for collection, extended in Kernel.Mod *) PROCEDURE RemoveAll*(obj: ANY); (** abstract *) BEGIN HALT(301) END RemoveAll; END FinalizedCollection; FinalizerNode* = POINTER TO RECORD (Heaps.FinalizerNode) c*: FinalizedCollection (* base type for collection containing object *) END; FinalizerCaller = OBJECT (* separate active object that calls finalizers *) VAR n: Heaps.FinalizerNode; start: BOOLEAN; PROCEDURE Activate; BEGIN {EXCLUSIVE} start := TRUE END Activate; BEGIN {ACTIVE, SAFE, PRIORITY(High)} start := FALSE; LOOP BEGIN {EXCLUSIVE} AWAIT( start ) END; start := FALSE; LOOP n := Heaps.GetFinalizer(); IF n = NIL THEN EXIT END; IF n IS FinalizerNode THEN n(FinalizerNode).c.RemoveAll(n.objStrong) (* remove it if it is not removed yet *) END; IF n.finalizer # NIL THEN n.finalizer(n.objStrong) (* may acquire locks *) END; END; END END FinalizerCaller; Body = PROCEDURE ( self: ProtectedObject ); Condition = PROCEDURE ( slink: ADDRESS ): BOOLEAN; Process* = OBJECT (Heaps.ProcessLink) VAR threadId- : Unix.Thread_t; nextProcess- : Process; (* next in list of all processes *) stackBottom - : ADDRESS; id- : LONGINT; body : Body; mode- : LONGINT; flags- : SET; priority- : LONGINT; (* only effective if Aos is running SUID root *) succ : Process; (* in ProcessQueue *) obj- : ProtectedObject; (* associated active object *) condition- : Condition; (* awaited process' condition *) condFP- : ADDRESS; (* awaited process' condition's context *) continue : Unix.Condition_t; (* gets signaled when condition yields true *) waitingOn- : ProtectedObject; procID- : LONGINT; (*! processor ID where running, not used in UnixAos *) state- : Machine.State; state0 : ARRAY 2048 OF CHAR; (* thread state at body start, used for restart after trap *) context: ANY; (* commands context *) PROCEDURE FindRoots*; VAR sp, bp, n, a0, a1, adr: ADDRESS; desc: Modules.ProcedureDescPointer; i: LONGINT; p {UNTRACED}: ANY; BEGIN IF mode # Terminated THEN IF SELF = CurrentProcess() THEN state.SP := Machine.CurrentSP( ); state.BP := Machine.CurrentBP( ); END; sp := state.SP; bp := state.BP; IF Heaps.GCType = Heaps.HeuristicStackInspectionGC THEN IF (stackBottom # 0) & (sp # 0) & (sp <= stackBottom) THEN Heaps.RegisterCandidates( sp, stackBottom - sp ); END; ELSIF Heaps.GCType = Heaps.MetaDataForStackGC THEN IF bp < stackBottom THEN WHILE (bp # Heaps.NilVal) & (bp > 1024) & (bp < stackBottom) DO (* do not test for bp >= sp: could be wrong temporarily! *) S.GET( bp, n ); IF ODD( n ) THEN (* procedure descriptor at bp *) IF n > 1024 THEN desc := S.VAL( Modules.ProcedureDescPointer, n-1 ); IF desc # NIL THEN a0 := ADDRESSOF( desc.offsets ); a1 := S.VAL( ADDRESS, desc.offsets ); ASSERT( a0+SIZEOF( ADDRESS ) = a1, 54321 ); FOR i := 0 TO LEN( desc.offsets ) - 1 DO adr := bp + desc.offsets[i]; (* pointer at offset *) S.GET( adr, p ); (* load pointer *) IF p # NIL THEN Heaps.Mark( p ); END END END END; S.GET( bp + SIZEOF( ADDRESS ), bp ); ELSE (* classical stack frame *) bp := n; END; END; ASSERT( (bp = stackBottom) OR (bp < 1024) , 12345 ); END; END END; Heaps.Mark( nextProcess ) END FindRoots; PROCEDURE Cancel; VAR pt, t: Process; kt: Unix.Thread_t; BEGIN IF SELF = CurrentProcess() THEN Exit ELSE Machine.Acquire( Machine.X11 ); (* let the thread to be killed first finish its last I/O, if any *) Unix.MtxLock( processList ); pt := NIL; t := root; kt := 0; WHILE (t # NIL ) & (t # SELF) DO pt := t; t := t.nextProcess END; IF t = SELF THEN kt := threadId; IF pt = NIL THEN root := t.nextProcess ELSE pt.nextProcess := t.nextProcess END; END; Unix.MtxUnlock( processList ); IF kt # 0 THEN Unix.ThrKill( kt ) END; Machine.Release( Machine.X11 ); END END Cancel; PROCEDURE GetPriority( ): LONGINT; BEGIN RETURN Unix.ThrGetPriority( threadId ) END GetPriority; PROCEDURE SetPriority( prio: LONGINT ); VAR pr: LONGINT; BEGIN pr := max( Machine.prioLow, min( prio, Machine.prioHigh ) ); Unix.ThrSetPriority( threadId, pr ); (* works only if SUID root *) priority := GetPriority( ) END SetPriority; PROCEDURE & Initialize( obj: ProtectedObject; bodyProc: Body; prio: LONGINT; fl: SET; stacksize: LONGINT); BEGIN SELF.obj := obj; condition := NIL; continue := Unix.NewCond( ); flags := fl; priority := prio; nextProcess := NIL; context := CurrentContext(); IF root # NIL THEN newProcess := SELF; ASSERT( bodyProc # NIL ); body := bodyProc; Unix.MtxLock( startProcess ); threadId := Unix.ThrStart( BodyStarter, stacksize ); Unix.CondWait( childrunning, startProcess ); Unix.MtxUnlock( startProcess ); RegisterFinalizer( SELF, FinalizeProcess ); ELSE (* first process *) stackBottom := Glue.stackBottom; threadId := Unix.ThrThis( ); id := 0; nextPID := 1; root := SELF; mode := Running; END; END Initialize; END Process; GCStatusExt = OBJECT (Heaps.GCStatus) (* called from Heaps.InvokeGC, i.e. this is a hidden upcall. However, it is necessary to take the Machine.Objects lock here since writing the set of variables here must not be interrupted, i.e. atomic writing of the set of variables is absolutely necessary. They system may hang if the lock is not taken. *) PROCEDURE SetgcOngoing( value: BOOLEAN ); VAR cur: Process; BEGIN (* serialize writers *) cur := CurrentProcess(); IF value THEN Machine.Acquire( Machine.Objects ); Machine.Acquire( Machine.Heaps ); cur.state.SP := Machine.CurrentSP(); cur.state.BP := Machine.CurrentBP(); cur.state.PC := ADDRESSOF( GCLoop ); SuspendActivities; Heaps.CollectGarbage( Modules.root ); Machine.Release( Machine.Heaps ); Machine.Release( Machine.Objects ); ResumeActivities; finalizerCaller.Activate; END; END SetgcOngoing; END GCStatusExt; PROCEDURE BodyStarter; VAR p{UNTRACED}: Process; res: LONGINT; prevBP: ADDRESS; BEGIN Unix.MtxLock( startProcess ); p := newProcess; newProcess := NIL; p.id := nextPID; INC( nextPID ); p.stackBottom := Machine.CurrentBP( ); S.GET( p.stackBottom, prevBP ); S.PUT( prevBP, S.VAL( ADDRESS, 0 ) ); (* for terminating Reflection.StackTraceBack *) Unix.MtxLock( processList ); p.nextProcess := root; root := p; Unix.MtxUnlock( processList ); Unix.CondSignal( childrunning ); Unix.MtxUnlock( startProcess ); p.SetPriority( p.priority ); IF Restart IN p.flags THEN res := Unix.sigsetjmp( ADDRESSOF( p.state0[0] ), 1 ); END; p.mode := Running; p.body( p.obj ); p.mode := Terminated; Exit END BodyStarter; (*--------------------- create, lock, await, unlock -------------------------*) (* initialize the ObjectHeader, requires lockMutex temporarily *) PROCEDURE InitProtHeader( hdr: ObjectHeader); VAR lock: LockT; BEGIN (* we cannot hold the lockMute here because allocation can trigger the GC that requires the lock when activating the finalizers *) NEW(lock); Unix.MtxLock(lockMutex); IF hdr.lock = NIL THEN lock.mtx := Unix.NewMtx( ); lock.enter := Unix.NewCond( ); hdr.lockedBy := NIL; hdr.lock := lock; END; Unix.MtxUnlock(lockMutex); END InitProtHeader; PROCEDURE CreateProcess*( body: Body; priority: LONGINT; flags: SET; obj: ProtectedObject ); VAR p: Process; hdr: ObjectHeader; BEGIN Unix.MtxLock( createProcess ); S.GET( S.VAL( ADDRESS, obj ) + Heaps.HeapBlockOffset, hdr ); InitProtHeader( hdr ); IF priority = 0 THEN priority := Normal END; NEW( p, obj, body, priority, flags, stacksize ) ; (* execute BodyStarter as new (posix or solaris) thread *) Unix.MtxUnlock( createProcess ); RegisterFinalizer( obj, FinalizeActiveObj ) END CreateProcess; PROCEDURE Lock*( obj: ProtectedObject; exclusive: BOOLEAN ); VAR hdr: ObjectHeader; p: Process; lock: LockT; BEGIN ASSERT( exclusive ); (* shared not implemented yet *) S.GET( S.VAL( ADDRESS, obj ) + Heaps.HeapBlockOffset, hdr ); p := CurrentProcess(); p.state.SP := Machine.CurrentSP( ); p.state.BP := Machine.CurrentBP( ); p.state.PC := Machine.CurrentPC( ); p.mode := AwaitingLock; (*! we might want to replace the lock mutex by a lock free construct *) IF hdr.lock = NIL THEN InitProtHeader( hdr ) END; lock := S.VAL(LockT, hdr.lock); p.mode := AwaitingLock; Unix.MtxLock( lock.mtx ); WHILE hdr.lockedBy # NIL DO (* wait until threads with complied AWAIT conditions have left the monitor *) Unix.CondWait( lock.enter, lock.mtx ); END; p.mode := Running; hdr.lockedBy := p; p.waitingOn := NIL END Lock; PROCEDURE Await*( cond: Condition; slink: ADDRESS; obj: ProtectedObject; flags: SET ); VAR hdr: ObjectHeader; p, c: Process; lock: LockT; BEGIN IF 1 IN flags THEN (* compiler did not generate IF *) IF cond( slink ) THEN (* condition already true *) RETURN END END; S.GET( S.VAL( ADDRESS, obj ) + Heaps.HeapBlockOffset, hdr ); c := NIL; lock := S.VAL(LockT, hdr.lock); IF hdr.awaitingCond.head # NIL THEN c := FindCondition( hdr.awaitingCond ) END; p := CurrentProcess(); p.succ := NIL; p.condition := cond; p.condFP := slink; p.waitingOn := obj; p.mode := AwaitingCond; Put( hdr.awaitingCond, p ); hdr.lockedBy := c; IF c # NIL THEN Unix.CondSignal( c.continue ) ELSE Unix.CondSignal( lock.enter ) END; p.state.SP := Machine.CurrentSP( ); p.state.BP := Machine.CurrentBP( ); p.state.PC := Machine.CurrentPC( ); Unix.CondWait( p.continue, lock.mtx ); p.mode := Running; hdr.lockedBy := p; p.waitingOn := NIL END Await; PROCEDURE Unlock*( obj: ProtectedObject; dummy: BOOLEAN ); VAR hdr: ObjectHeader; c: Process; lock: LockT; BEGIN S.GET( S.VAL( ADDRESS, obj ) + Heaps.HeapBlockOffset, hdr ); c := NIL; lock := S.VAL(LockT,hdr.lock); IF hdr.awaitingCond.head # NIL THEN c := FindCondition( hdr.awaitingCond ) END; hdr.lockedBy := c; IF c # NIL THEN Unix.CondSignal( c.continue ) ELSE Unix.CondSignal( lock.enter ) END; Unix.MtxUnlock( lock.mtx ); END Unlock; PROCEDURE FindCondition( VAR q: ProcessQueue ): Process; VAR first, cand: Process; BEGIN Get( q, first ); IF first.condition( first.condFP ) THEN RETURN first ELSE Put( q, first ) END; WHILE q.head # first DO Get( q, cand ); IF cand.condition( cand.condFP ) THEN RETURN cand ELSE Put( q, cand ) END; END; RETURN NIL END FindCondition; PROCEDURE Get( VAR queue: ProcessQueue; VAR new: Process ); VAR t: Process; BEGIN t := queue.head(Process); IF t # NIL THEN IF t = queue.tail THEN queue.head := NIL; queue.tail := NIL ELSE queue.head := t.succ; t.succ := NIL END END; new := t END Get; PROCEDURE Put( VAR queue: ProcessQueue; t: Process ); BEGIN IF queue.head = NIL THEN queue.head := t ELSE queue.tail(Process).succ := t END; queue.tail := t END Put; (*-------------------------------------------------------------------------*) PROCEDURE Terminate*; BEGIN Exit END Terminate; PROCEDURE TerminateThis*( p: Process; unbreakable: BOOLEAN ); BEGIN p.mode := Terminated; p.Cancel END TerminateThis; PROCEDURE SetPriority*( pri: LONGINT ); (* Set the current process' priority. *) VAR me: Process; BEGIN me := CurrentProcess(); me.SetPriority( pri ) END SetPriority; PROCEDURE Sleep*( ms: LONGINT ); BEGIN Unix.ThrSleep( ms ); END Sleep; PROCEDURE Yield*; (* Relinquish control. *) BEGIN Unix.ThrYield( ); END Yield; (* Return current process. (DEPRECATED, use ActiveObject) *) PROCEDURE CurrentProcess*( ): Process; VAR me: Unix.Thread_t; p: Process; BEGIN me := Unix.ThrThis( ); Unix.MtxLock( processList ); p := root; WHILE (p # NIL) & (p.threadId # me) DO p := p.nextProcess END; Unix.MtxUnlock( processList ); RETURN p END CurrentProcess; PROCEDURE CurrentContext*(): ANY; VAR p: Process; BEGIN p := CurrentProcess(); IF p # NIL THEN RETURN p.context ELSE RETURN NIL END; END CurrentContext; PROCEDURE SetContext*(context: ANY); VAR p: Process; BEGIN p := CurrentProcess(); IF p # NIL THEN p.context := context END; END SetContext; PROCEDURE CurrentProcess0( ): Process; VAR me: Unix.Thread_t; p: Process; BEGIN me := Unix.ThrThis( ); p := root; WHILE (p # NIL) & (p.threadId # me) DO p := p.nextProcess END; RETURN p END CurrentProcess0; (* Return the active object currently executing. *) PROCEDURE ActiveObject*( ): ANY; VAR p: Process; BEGIN p := CurrentProcess(); RETURN p.obj END ActiveObject; (* Return stack bottom of process. For compatibility WinAos/UnixAos/NativeAos *) PROCEDURE GetStackBottom*(p: Process): ADDRESS; BEGIN RETURN p.stackBottom END GetStackBottom; PROCEDURE GetProcessID*( ): LONGINT; VAR p: Process; BEGIN p := CurrentProcess(); RETURN p.id; END GetProcessID; PROCEDURE GetCpuCycles*( process : Process; VAR cpuCycles: CpuCyclesArray; all: BOOLEAN ); VAR i: LONGINT; BEGIN ASSERT( process # NIL ); FOR i := 0 TO Machine.MaxCPU-1 DO cpuCycles[i] := 0 END; END GetCpuCycles; (*-----------------------------------------------------------------------*) PROCEDURE min( a, b: LONGINT ): LONGINT; BEGIN IF a <= b THEN RETURN a ELSE RETURN b END END min; PROCEDURE max( a, b: LONGINT ): LONGINT; BEGIN IF a >= b THEN RETURN a ELSE RETURN b END END max; PROCEDURE RegisterFinalizer( obj: ANY; fin: Heaps.Finalizer ); VAR n: Heaps.FinalizerNode; BEGIN NEW( n ); n.finalizer := fin; Heaps.AddFinalizer( obj, n ); END RegisterFinalizer; PROCEDURE FinalizeActiveObj( obj: ANY ); VAR p: Process; BEGIN Unix.MtxLock( processList ); p := root; WHILE (p # NIL) & (p.obj # obj) DO p := p.nextProcess END; Unix.MtxUnlock( processList ); IF (p # NIL) & (p.obj = obj) THEN p.mode := Terminated; Unix.CondDestroy( p.continue ); p.continue := 0; FinalizeProtObject( obj ); p.Cancel END; END FinalizeActiveObj; PROCEDURE FinalizeProtObject( obj: ANY ); VAR hdr: ObjectHeader; lock: LockT; BEGIN S.GET( S.VAL( ADDRESS, obj ) + Heaps.HeapBlockOffset, hdr ); IF hdr.lock # NIL THEN lock := S.VAL(LockT, hdr.lock); Unix.MtxDestroy( lock.mtx ); lock.mtx := 0 END END FinalizeProtObject; PROCEDURE FinalizeProcess( obj: ANY ); VAR p: Process; BEGIN p := obj(Process); IF p.continue # 0 THEN Unix.CondDestroy( p.continue ); p.continue := 0 END END FinalizeProcess; (* Terminate calling thread. *) PROCEDURE Exit; VAR prev, p, me: Process; BEGIN me := CurrentProcess(); me.mode := Terminated; Unix.MtxLock( processList ); prev := NIL; p := root; WHILE (p # NIL ) & (p # me) DO prev := p; p := p.nextProcess END; IF p = me THEN IF prev = NIL THEN root := p.nextProcess ELSE prev.nextProcess := p.nextProcess END; END; Unix.MtxUnlock( processList ); Unix.ThrExit( ); END Exit; PROCEDURE ExitTrap*; VAR p: Process; BEGIN p := CurrentProcess(); (* restart the object body if it was given the SAFE flag *) IF Restart IN p.flags THEN Unix.siglongjmp( ADDRESSOF( p.state0[0] ), 1 ) END; Exit END ExitTrap; (*---------------------------- Timer --------------------------------*) PROCEDURE Remove( t: Timer ); (* remove timer from list of active timers *) VAR p, x: Timer; BEGIN Unix.MtxLock( timerListMutex ); t.trigger := 0; t.handler := NIL; IF timers # NIL THEN IF t = timers THEN timers := t.next ELSE p := timers; x := p.next; WHILE (x # NIL) & (x # t) DO p := x; x := p.next END; IF x = t THEN p.next := t.next END END; t.next := NIL END; Unix.MtxUnlock( timerListMutex ) END Remove; PROCEDURE Insert( t: Timer ); VAR p, x: Timer; BEGIN Unix.MtxLock( timerListMutex ); p := NIL; x := timers; WHILE (x # NIL) & (x.trigger < t.trigger) DO p := x; x := p.next END; t.next := x; IF p = NIL THEN timers := t ELSE p.next := t END; Unix.MtxUnlock( timerListMutex ) END Insert; PROCEDURE SetTimeout*( t: Timer; h: EventHandler; ms: LONGINT ); BEGIN ASSERT( ( t # NIL) & ( h # NIL) ); Remove( t ); IF ms < 1 THEN ms := 1 END; t.trigger := Machine.ticks + ms; t.handler := h; Insert( t ); timerActivity.Restart END SetTimeout; PROCEDURE SetTimeoutAt*( t: Timer; h: EventHandler; ms: LONGINT ); BEGIN ASSERT( (t # NIL) & (h # NIL) ); Remove( t ); t.trigger := ms; t.handler := h; Insert( t ); timerActivity.Restart END SetTimeoutAt; PROCEDURE CancelTimeout*( t: Timer ); BEGIN Remove( t ) END CancelTimeout; (*-------------------- Garbage Collection ------------------------------------*) PROCEDURE GetContext( ctxt: Unix.Ucontext ); VAR t: Process; context: Unix.McontextDesc; BEGIN (* use CurrentProcess0 here instead of CurrentProcess in order to avoid a possible deadlock *) t := CurrentProcess0( ); Unix.CopyContext( ctxt.mc, context ); t.state.PC := context.r_pc; t.state.BP := context.r_bp; t.state.SP := context.r_sp END GetContext; (* called by WMProcessInfo to obtain the current state of a running process *) PROCEDURE UpdateProcessState*( p: Process ); BEGIN IF p.threadId = Unix.ThrThis( ) THEN p.state.PC := Machine.CurrentPC( ); p.state.BP := Machine.CurrentBP( ); p.state.SP := Machine.CurrentSP( ) ELSE IF p.mode = Running THEN timerStopped := TRUE; Unix.ThrSleep( 3 ); IF p.mode = Running THEN (* still running *) Unix.ThrSuspend( p.threadId, TRUE ); Unix.ThrResume( p.threadId ); END; timerStopped := FALSE END END END UpdateProcessState; PROCEDURE SuspendActivities; VAR t, me: Process; BEGIN me := CurrentProcess(); t := root; WHILE t # NIL DO IF t # me THEN Unix.ThrSuspend( t.threadId, t.mode = Running ); END; t := t.nextProcess END; END SuspendActivities; PROCEDURE ResumeActivities; VAR t, me: Process; BEGIN me := CurrentProcess(); t := root; WHILE t # NIL DO IF (t # me) THEN Unix.ThrResume( t.threadId ); END; t := t.nextProcess END; END ResumeActivities; PROCEDURE GCLoop*; (* Timer and GC activity *) BEGIN (* If using BootConsole keep main thread running. If the thread is blocked by a mutex (MainThreadSleep) the signals SIGHUP, SIGINT and SIGQUIT don't branch into SignalHandler but terminate A2 (at least in Solaris). *) LOOP Sleep( 100 ) END END GCLoop; PROCEDURE CurrentProcessTime*(): HUGEINT; BEGIN RETURN Machine.GetTimer() END CurrentProcessTime; PROCEDURE TimerFrequency*(): HUGEINT; BEGIN RETURN Machine.mhz * 1000000 END TimerFrequency; PROCEDURE LeaveA2; VAR cur: Process; bp, n: ADDRESS; BEGIN IF clock = NIL THEN RETURN END; cur := CurrentProcess(); IF cur # NIL THEN bp := Machine.CurrentBP(); S.GET( bp, n ); IF ODD( n ) THEN S.GET( bp + SIZEOF( ADDRESS ), bp ) ELSE bp := n END; cur.state.BP := bp; END; END LeaveA2; PROCEDURE ReenterA2; VAR cur: Process; BEGIN IF clock = NIL THEN RETURN END; cur := CurrentProcess(); IF cur # NIL THEN cur.state.BP := 0; END; END ReenterA2; (*----------------------------- initialization ----------------------------------*) PROCEDURE StartTimerActivity; BEGIN timerListMutex := Unix.NewMtx( ); timers := NIL; NEW( timerActivity ); END StartTimerActivity; PROCEDURE GetStacksize; VAR str: ARRAY 32 OF CHAR; i: LONGINT; BEGIN Machine.GetConfig( "StackSize", str ); IF str = "" THEN stacksize := DefaultStacksize ELSE i := 0; stacksize := Machine.StrToInt( i, str ); stacksize := stacksize * 1024; END; IF Glue.debug # {} THEN Trace.String( "Stacksize of active objects = " ); Trace.Int( stacksize DIV 1024, 0 ); Trace.StringLn( "K" ) END; END GetStacksize; PROCEDURE Convert; VAR p: Process; BEGIN (* make current thread the first active object *) mainthread := Unix.ThrThis(); NEW( p, NIL, NIL, 0, {}, 0 ); END Convert; PROCEDURE Init; BEGIN Unix.suspendHandler := GetContext; createProcess := Unix.NewMtx( ); processList := Unix.NewMtx( ); startProcess := Unix.NewMtx( ); childrunning := Unix.NewCond( ); lockMutex := Unix.NewMtx( ); GetStacksize; Convert; NEW( clock ); StartTimerActivity; timerStopped := FALSE; NEW( finalizerCaller ); Heaps.gcStatus := GCStatusFactory() END Init; TYPE MainThread = OBJECT VAR exit: BOOLEAN; PROCEDURE & Init; BEGIN exit := FALSE; END Init; PROCEDURE Await(); BEGIN {EXCLUSIVE} AWAIT( exit ); END Await; END MainThread; VAR main: MainThread; PROCEDURE MainThreadSleep; BEGIN NEW( main ); main.Await( ); Unix.exit( 0 ); END MainThreadSleep; PROCEDURE {FINAL} Final; BEGIN MainThreadSleep; END Final; PROCEDURE GCStatusFactory(): Heaps.GCStatus; VAR gcStatusExt : GCStatusExt; BEGIN ASSERT( Heaps.gcStatus = NIL ); NEW( gcStatusExt ); RETURN gcStatusExt END GCStatusFactory; VAR (* for compatibility and later extension *) TraceProcessHook*: PROCEDURE (prcoess: Process; pc, bp: ADDRESS; stacklow, stackhigh: ADDRESS); BEGIN TraceProcessHook := NIL; Init; END Objects.