(* Aos, Copyright 2001, Pieter Muller, ETH Zurich *) MODULE Displays; (** AUTHOR "pjm"; PURPOSE "Abstract display device driver"; *) IMPORT SYSTEM, Plugins; CONST (** formats for Transfer. value = bytes per pixel. *) index8* = 1; color565* = 2; color888* = 3; color8888* = 4; (** operations for Transfer. *) get* = 0; set* = 1; (** color components. *) red* = 00FF0000H; green* = 0000FF00H; blue* = 000000FFH; trans* = LONGINT(80000000H); (** transparency for Mask. *) invert* = 40000000H; (** inverting. *) (*alpha = 0C0000000H; (** alpha blending. *)*) BufSize = 65536; VAR reverse*:BOOLEAN; TYPE Display* = OBJECT (Plugins.Plugin) VAR width*, height*: LONGINT; (** dimensions of visible display. *) offscreen*: LONGINT; (** number of non-visible lines at the bottom of the display. *) format*: LONGINT; (** format for Transfer. *) unit*: LONGINT; (** approximate square pixel size = unit/36000 mm. *) fbadr-: ADDRESS; fbsize-, fbstride-: LONGINT; (** frame buffer address, size and stride *) (** Transfer a block of pixels in "raw" display format to (op = set) or from (op = get) the display. Pixels in the rectangular area are transferred from left to right and top to bottom. The pixels are transferred to or from "buf", starting at "ofs". The line byte increment is "stride", which may be positive, negative or zero. *) PROCEDURE Transfer*(VAR buf: ARRAY OF CHAR; ofs, stride, x, y, w, h, op: LONGINT); VAR bufadr, buflow, bufhigh, dispadr,w0,b,d: ADDRESS; BEGIN IF w > 0 THEN ASSERT(fbadr # 0); bufadr := ADDRESSOF(buf[ofs]); dispadr := fbadr + y * fbstride + x * format; IF reverse THEN dispadr := fbadr + (height-y-1) * fbstride + (width-x-1) * format; END; ASSERT((dispadr >= fbadr) & ((y+h-1)*fbstride + (x+w-1)*format <= fbsize)); (* display index check *) w := w * format; (* convert to bytes *) CASE op OF set: IF reverse THEN WHILE h > 0 DO w0 := w DIV format; b:= bufadr; d := dispadr; WHILE w0 > 0 DO SYSTEM.MOVE(b, d, format); INC(b,format); DEC(d, format); DEC(w0); END; INC(bufadr, stride); DEC(dispadr, fbstride); DEC(h) END ELSE WHILE h > 0 DO SYSTEM.MOVE(bufadr, dispadr, w); INC(bufadr, stride); INC(dispadr, fbstride); DEC(h) END END; |get: IF reverse THEN buflow := ADDRESSOF(buf[0]); bufhigh := buflow + LEN(buf); WHILE h > 0 DO ASSERT((bufadr >= buflow) & (bufadr+w <= bufhigh)); (* index check *) w0 := w DIV format; b:= bufadr; d := dispadr; WHILE w0 > 0 DO SYSTEM.MOVE(d, b, format); INC(b,format); DEC(d, format); DEC(w0); END; INC(bufadr, stride); DEC(dispadr, fbstride); DEC(h) END; ELSE buflow := ADDRESSOF(buf[0]); bufhigh := buflow + LEN(buf); WHILE h > 0 DO ASSERT((bufadr >= buflow) & (bufadr+w <= bufhigh)); (* index check *) SYSTEM.MOVE(dispadr, bufadr, w); INC(bufadr, stride); INC(dispadr, fbstride); DEC(h) END; END; ELSE (* skip *) END END END Transfer; (** Fill a rectangle in color "col". *) PROCEDURE Fill*(col, x, y, w, h: LONGINT); BEGIN Fill0(SELF, col, x, y, w, h) END Fill; (** Equivalent to Fill(col, x, y, 1, 1). *) PROCEDURE Dot*(col, x, y: LONGINT); BEGIN Fill(col, x, y, 1, 1) END Dot; (** Transfer a block of pixels from a 1-bit mask to the display. Pixels in the rectangular area are transferred from left to right and top to bottom. The pixels are transferred from "buf", starting at bit offset "bitofs". The line byte increment is "stride", which may be positive, negative or zero. "fg" and "bg" specify the colors for value 1 and 0 pixels respectively. *) PROCEDURE Mask*(VAR buf: ARRAY OF CHAR; bitof, stride, fg, bg, x, y, w, h: LONGINT); CONST SetSize = MAX (SET) + 1; VAR p: ADDRESS; i, bitofs: LONGINT; s: SET; BEGIN IF (w > 0) & (h > 0) THEN i := LONGINT(ADDRESSOF(buf[0]) MOD SIZEOF(SET)); bitofs := bitof + i * 8; p := ADDRESSOF(buf[0])-i + bitofs DIV SetSize * SIZEOF (SET); (* p always aligned to 32-bit boundary *) bitofs := bitofs MOD SetSize; stride := stride*8; LOOP SYSTEM.GET(p, s); i := bitofs; LOOP IF (i MOD SetSize) IN s THEN IF fg >= 0 THEN Dot(fg, SHORT(x+i-bitofs), y) END ELSE IF bg >= 0 THEN Dot(bg, SHORT (x+i-bitofs), y) END END; INC(i); IF i-bitofs = w THEN EXIT END; IF i MOD SetSize = 0 THEN SYSTEM.GET(p+i DIV 8, s) END END; DEC(h); IF h = 0 THEN EXIT END; INC(y); INC(bitofs, stride); IF (bitofs >= SetSize) OR (bitofs < 0) THEN (* moved outside s *) INC(p, bitofs DIV SetSize * SIZEOF (SET)); bitofs := bitofs MOD SetSize END END END END Mask; (** Copy source block sx, sy, w, h to destination dx, dy. Overlap is allowed. *) PROCEDURE Copy*(sx, sy, w, h, dx, dy: LONGINT); BEGIN Copy0(SELF, sx, sy, w, h, dx, dy) END Copy; (** Update the visible display (if caching is used). *) PROCEDURE Update*; END Update; (** Map a color value to an 8-bit CLUT index. Only used if format = index8. *) PROCEDURE ColorToIndex*(col: LONGINT): LONGINT; BEGIN (* default implementation is not very useful and should be overridden. *) RETURN SYSTEM.VAL(LONGINT, SYSTEM.VAL(SET, ASH(col, 7-23)) * {5..7} + SYSTEM.VAL(SET, ASH(col, 4-15)) * {2..4} + SYSTEM.VAL(SET, ASH(col, 1-7)) * {0..1}) END ColorToIndex; (** Map an 8-bit CLUT index to a color value. Only used if format = index8. *) PROCEDURE IndexToColor*(index: LONGINT): LONGINT; BEGIN (* default implementation is not very useful and should be overridden. *) RETURN ASH(SYSTEM.VAL(LONGINT, SYSTEM.VAL(SET, index) * {5..7}), 23-7) + ASH(SYSTEM.VAL(LONGINT, SYSTEM.VAL(SET, index) * {2..4}), 15-4) + ASH(SYSTEM.VAL(LONGINT, SYSTEM.VAL(SET, index) * {0..1}), 7-1) END IndexToColor; (** Initialize a linear frame buffer for Transfer. *) PROCEDURE InitFrameBuffer*(adr: ADDRESS; size, stride: LONGINT); BEGIN ASSERT((height+offscreen)*stride <= size); fbadr := adr; fbsize := size; fbstride := stride; END InitFrameBuffer; (* (** Draw a line. *) PROCEDURE Line*(col, x1, y1, x2, y2: LONGINT); (* error term, major, minor? *) BEGIN HALT(99) END Line; (* Like Mask, but replicate the mask in the specified rectangular area. *) PROCEDURE ReplMask*(VAR buf: ARRAY OF CHAR; bitofs, stride, fg, bg, px, py, pw, ph, x, y, w, h: LONGINT); BEGIN HALT(99) END ReplMask; *) (** Finalize the display. Further calls to display methods are not allowed, and may cause exceptions. *) PROCEDURE Finalize*; BEGIN (* should really be exclusive with Transfer, but we assume the caller keeps to the rules above *) fbadr := 0; fbsize := 0 END Finalize; END Display; VAR registry*: Plugins.Registry; buf: POINTER TO ARRAY OF CHAR; PROCEDURE Fill0(d: Display; col, x, y, w, h: LONGINT); VAR j, w0, h0, s: LONGINT; p: ADDRESS; t, c: SET; invert: BOOLEAN; BEGIN {EXCLUSIVE} IF (w > 0) & (h > 0) & (col >= 0) THEN (* opaque or invert *) invert := ASH(col, 1) < 0; IF buf = NIL THEN NEW(buf, BufSize) END; CASE d.format OF index8: s := 4; col := d.ColorToIndex(col); c := SYSTEM.VAL(SET, ASH(col, 24) + ASH(col, 16) + ASH(col, 8) + col) |color565: s := 4; col := SYSTEM.VAL(LONGINT, SYSTEM.VAL(SET, ASH(col, 15-23)) * {11..15} + SYSTEM.VAL(SET, ASH(col, 10-15)) * {5..10} + SYSTEM.VAL(SET, ASH(col, 4-7)) * {0..4}); c := SYSTEM.VAL(SET, ASH(col MOD 10000H, 16) + col MOD 10000H) |color888: s := 3; c := SYSTEM.VAL(SET, col MOD 1000000H) |color8888: s := 4; c := SYSTEM.VAL(SET, col MOD 1000000H) END; w0 := w*d.format; h0 := (LEN(buf^)-3) DIV w0; (* -3 for 32-bit loops below *) ASSERT(h0 > 0); IF h < h0 THEN h0 := h END; IF ~invert THEN p := ADDRESSOF(buf[0]); FOR j := 0 TO (w0*h0-1) DIV s DO SYSTEM.PUT32(p, c); INC(p, s) END ELSE IF c = {} THEN c := {0..31} END END; LOOP IF invert THEN d.Transfer(buf^, 0, w0, x, y, w, h0, get); p := ADDRESSOF(buf[0]); FOR j := 0 TO (w0*h0-1) DIV s DO t := SYSTEM.VAL (SET, SYSTEM.GET32(p)); SYSTEM.PUT32(p, t / c); INC(p, s) END END; d.Transfer(buf^, 0, w0, x, y, w, h0, set); DEC(h, h0); IF h <= 0 THEN EXIT END; INC(y, h0); IF h < h0 THEN h0 := h END END END END Fill0; PROCEDURE Copy0(d: Display; sx, sy, w, h, dx, dy: LONGINT); VAR w0, h0, s: LONGINT; BEGIN {EXCLUSIVE} IF (w > 0) & (h > 0) THEN IF buf = NIL THEN NEW(buf, BufSize) END; w0 := w*d.format; h0 := LEN(buf^) DIV w0; ASSERT(h0 > 0); IF (sy >= dy) OR (h <= h0) THEN s := 1 ELSE s := -1; INC(sy, h-h0); INC(dy, h-h0) END; LOOP IF h < h0 THEN IF s = -1 THEN INC(sy, h0-h); INC(dy, h0-h) END; h0 := h END; d.Transfer(buf^, 0, w0, sx, sy, w, h0, get); d.Transfer(buf^, 0, w0, dx, dy, w, h0, set); DEC(h, h0); IF h <= 0 THEN EXIT END; INC(sy, s*h0); INC(dy, s*h0) END END END Copy0; PROCEDURE Reverse*; BEGIN reverse := ~reverse; END Reverse; BEGIN NEW(registry, "Displays", "Display drivers"); buf := NIL; reverse := FALSE; END Displays. (** o The display origin (0,0) is at the top left. o The display is "width" pixels wide and "height" pixels high. o The offscreen area is a possibly empty extension below the visible display. Its height is "offscreen" pixels. o Rectangles are specified with the top left corner as pinpoint. o No clipping is performed. o The offset and stride parameters must always specify values inside the supplied buffer (otherwise results undefined). o Accessing coordinates outside the display space (including offscreen) is undefined. o "Undefined" in this case means a trap could occur, or garbage can be displayed, but memory will never be corrupted. o Colors are 888 truecolor values represented in RGB order with B in the least significant byte. The top 2 bits of a 32-bit color value are used for flags. The other bits are reserved. o The "invert" flag means the destination color is inverted with the given color. The effect is implementation-defined, but must be reversible with the same color. Usually an XOR operation is performed. o The "trans" flag means the color is transparent and drawing in this color has no effect. It is defined for Mask only. o The transfer "format" should be chosen close to the native framebuffer format for efficiency. o Transfer uses raw framebuffer values, and does not support color flags. o A concrete Display must implement at least the Transfer function, or initialize a linear frame buffer and call the InitFrameBuffer method. o An optimized Display driver should override all the primitives with accellerated versions. o An "index8" display uses a fixed palette and map a truecolor value to an equivalent color in the palette. o The palette can be chosen freely by a concrete 8-bit Display, which should override the ColorToIndex and IndexToColor methods. These methods are not defined for other formats. o The default ColorToIndex method assumes a direct-mapped palette with 3 bits each for red and green, and 2 bits for blue. o Palette animation is not supported. *)